index c4fe391680359245ceb2fa49000a899ed6e60774..e9877305a0da1fbae544c81ff6762330ce3c2243 100644 (file)
FlagAnimState,
X + IfThen(pm.Direction = TDirection.D_LEFT, fp.X - 1, 2 * FLAG_BASEPOINT.X - fp.X + 1) - FLAG_BASEPOINT.X,
Y + fp.Y - FLAG_BASEPOINT.Y + 1,
+ 0,
Mirror,
+ False,
p,
IfThen(pm.Direction = TDirection.D_RIGHT, fa, -fa)
);
// Модель:
if (pm.Direction = TDirection.D_LEFT) and (Models[pm.id].Frames[TDirection.D_LEFT, pm.CurrentAnimation].base <> 0) then
begin
- pm.AnimState.Alpha := Alpha; // !!!
FramesID := Models[pm.id].Frames[TDirection.D_LEFT, pm.CurrentAnimation].base;
- r_AnimationState_Draw(FramesID, pm.AnimState, X, Y, TMirrorType.None);
+ r_AnimationState_Draw(FramesID, pm.AnimState, X, Y, Alpha, TMirrorType.None, False);
end
else
begin
- pm.AnimState.Alpha := Alpha; // !!!
FramesID := Models[pm.id].Frames[TDirection.D_RIGHT, pm.CurrentAnimation].base;
- r_AnimationState_Draw(FramesID, pm.AnimState, X, Y, Mirror);
+ r_AnimationState_Draw(FramesID, pm.AnimState, X, Y, Alpha, Mirror, False);
end;
// Маска модели:
if (pm.Direction = TDirection.D_LEFT) and (Models[pm.id].Frames[TDirection.D_LEFT, pm.CurrentAnimation].mask <> 0) then
begin
- pm.AnimState.Alpha := Alpha; // !!!
FramesID := Models[pm.id].Frames[TDirection.D_LEFT, pm.CurrentAnimation].mask;
- r_AnimationState_Draw(FramesID, pm.AnimState, X, Y, TMirrorType.None);
+ r_AnimationState_Draw(FramesID, pm.AnimState, X, Y, Alpha, TMirrorType.None, False);
end
else
begin
- pm.AnimState.Alpha := Alpha; // !!!
FramesID := Models[pm.id].Frames[TDirection.D_RIGHT, pm.CurrentAnimation].mask;
- r_AnimationState_Draw(FramesID, pm.AnimState, X, Y, Mirror);
+ r_AnimationState_Draw(FramesID, pm.AnimState, X, Y, Alpha, Mirror, False);
end;
e_Colors.R := 255;