index b90ed0514249c89a076237d89b6016c38bef7740..0914bd007798e7991277bddd9ee3c43cae32b4cc 100644 (file)
else
pos := W_POS_NORMAL;
- if (pm.CurrentAnimation in [A_ATTACK, A_ATTACKUP, A_ATTACKDOWN]) or pm.Fire then
+ if (pm.CurrentAnimation in [A_ATTACK, A_ATTACKUP, A_ATTACKDOWN]) or pm.GetFire() then
act := W_ACT_FIRE
else
act := W_ACT_NORMAL;