DEADSOFTWARE

models: remove superfluous fire state
[d2df-sdl.git] / src / game / opengl / r_playermodel.pas
index b90ed0514249c89a076237d89b6016c38bef7740..0914bd007798e7991277bddd9ee3c43cae32b4cc 100644 (file)
@@ -242,7 +242,7 @@ begin
       else
         pos := W_POS_NORMAL;
 
-    if (pm.CurrentAnimation in [A_ATTACK, A_ATTACKUP, A_ATTACKDOWN]) or pm.Fire then
+    if (pm.CurrentAnimation in [A_ATTACK, A_ATTACKUP, A_ATTACKDOWN]) or pm.GetFire() then
       act := W_ACT_FIRE
     else
       act := W_ACT_NORMAL;