DEADSOFTWARE

render: move more texture load code into render
[d2df-sdl.git] / src / game / opengl / r_player.pas
index 78931208c9e33acff7d102f83d61ceeb523d18ab..d4af4b55fdd5b89432ed810c7759a72c8edaa182 100644 (file)
@@ -47,7 +47,7 @@ implementation
 {$IFDEF ENABLE_HOLMES}
     g_holmes,
 {$ENDIF}
-    r_playermodel, r_graphics, r_animations, r_textures, r_items
+    r_playermodel, r_graphics, r_animations, r_textures, r_items, r_game
   ;
 
   var