index 2a962f7aab91f3b8bf17504a81bf2febcca783aa..c803b4c9e582de6c48867123a557f63a43951f28 100644 (file)
procedure r_Player_DrawHealth;
procedure r_Player_DrawCorpses;
- procedure r_Player_DrawShells;
procedure r_Player_Draw (p: TPlayer);
procedure r_Player_DrawIndicator (p: TPlayer; Color: TRGB);
procedure r_Player_DrawPain (p: TPlayer);
procedure r_Player_DrawPickup (p: TPlayer);
+ {$IFDEF ENABLE_SHELLS}
+ procedure r_Player_DrawShells;
+ {$ENDIF}
+
implementation
uses
+ {$IFDEF ENABLE_HOLMES}
+ g_holmes,
+ {$ENDIF}
+ {$IFDEF ENABLE_MENU}
+ g_menu,
+ {$ENDIF}
+ {$IFDEF ENABLE_SHELLS}
+ g_shells,
+ {$ENDIF}
SysUtils, Classes, Math,
MAPDEF, utils,
- g_basic, g_game, g_phys, g_map, g_menu, g_language, g_weapons, g_items, g_net, g_options,
-{$IFDEF ENABLE_HOLMES}
- g_holmes,
-{$ENDIF}
+ g_basic, g_game, g_phys, g_map, g_language, g_weapons, g_items, g_net, g_options,
r_playermodel, r_graphics, r_animations, r_textures, r_items, r_game, r_map
;
r_Player_DrawCorpse(gCorpses[i])
end;
+{$IFDEF ENABLE_SHELLS}
procedure r_Player_DrawShells;
var i, fX, fY: Integer; a: TDFPoint; TextureID: DWORD = DWORD(-1);
begin
end
end
end;
+{$ENDIF}
procedure r_Player_DrawIndicator (p: TPlayer; Color: TRGB);
var