index b9fae844a5a1cdba4b0875ca4a7b7e6595ebc779..25cd55f36cb3b1ca042886b22575b54db205bfa8 100644 (file)
uses
SysUtils, Classes, Math,
MAPDEF, utils,
- g_basic, g_game, g_phys, g_map, g_textures, g_menu, g_language, g_weapons, g_items, g_net, g_options
+ g_basic, g_game, g_phys, g_map, g_textures, g_menu, g_language, g_weapons, g_items, g_net, g_options,
+{$IFDEF ENABLE_HOLMES}
+ g_holmes,
+{$ENDIF}
+ r_playermodel
;
procedure r_Player_DrawAll;
else
dr := True;
if dr then
- p.Model.Draw(fX, fY + fSlope, 200)
+ r_PlayerModel_Draw(p.Model, fX, fY + fSlope, 200)
else
- p.Model.Draw(fX, fY + fSlope);
+ r_PlayerModel_Draw(p.Model, fX, fY + fSlope);
end
else
- p.Model.Draw(fX, fY + fSlope, 254);
+ r_PlayerModel_Draw(p.Model, fX, fY + fSlope, 254);
end
else
- p.Model.Draw(fX, fY + fSlope);
+ r_PlayerModel_Draw(p.Model, fX, fY + fSlope);
end;
if g_debug_Frames then
begin
{$IFDEF ENABLE_HOLMES}
- if isValidViewPort and (self = gPlayer1) then
+ if p.isValidViewPort() and (p = gPlayer1) then
begin
g_Holmes_plrLaser(ax0, ay0, ax1, ay1);
end;