DEADSOFTWARE

render: use TAnimationState for items
[d2df-sdl.git] / src / game / opengl / r_player.pas
index faff88b0a63cdd2a576af72e10f28b483e539901..1aa8c03ea32343cba822d59ca1e94f4dced078be 100644 (file)
@@ -46,7 +46,7 @@ implementation
 {$IFDEF ENABLE_HOLMES}
     g_holmes,
 {$ENDIF}
-    r_playermodel, r_graphics, r_animations, r_textures
+    r_playermodel, r_graphics, r_animations, r_textures, r_items
   ;
 
   procedure r_Player_DrawAll;