index d2f2dfd1535ed599a71766ffad09aa0b9026a270..8acec37b1d446cdece210df2958015afb23d5bae 100644 (file)
end;
procedure r_Monsters_Load;
- var m, a: Integer; s, info: String; FramesID: DWORD;
+ var m, a: Integer; s: String; FramesID: DWORD;
begin
g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_SLEEP', GameWAD+':MTEXTURES\BARREL_SLEEP', 64, 64, 3);
g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_DIE', GameWAD+':MTEXTURES\BARREL_DIE', 64, 64, 4);