DEADSOFTWARE

render: move more texture load code into render
[d2df-sdl.git] / src / game / opengl / r_map.pas
index 1970ac3baf39de4462a1fe43818ba205734b3463..9efb062512f975054c65b7f011fd189132e7a4a2 100644 (file)
@@ -26,7 +26,7 @@ interface
   procedure r_Map_Free;
 
   procedure r_Map_LoadTextures;
-  // TODO procedure r_Map_FreeTextures
+  procedure r_Map_FreeTextures;
 
   procedure r_Map_Update;
 
@@ -185,6 +185,11 @@ implementation
     end
   end;
 
+  procedure r_Map_FreeTextures;
+  begin
+    // TODO
+  end;
+
 procedure dplClear ();
 begin
   if (gDrawPanelList = nil) then gDrawPanelList := TBinHeapPanelDraw.Create() else gDrawPanelList.clear();