index 9efb062512f975054c65b7f011fd189132e7a4a2..35445c35fe00b08ecc51ec8ecbada997370e29ed 100644 (file)
procedure r_Map_Update;
- procedure r_Map_DrawBack (dx, dy: Integer);
procedure r_Map_DrawPanels (PanelType: Word; hasAmbient: Boolean; constref ambColor: TDFColor); // unaccelerated
procedure r_Map_CollectDrawPanels (x0, y0, wdt, hgt: Integer);
procedure r_Map_DrawPanelShadowVolumes (lightX: Integer; lightY: Integer; radius: Integer);
uses
{$INCLUDE ../nogl/noGLuses.inc}
- SysUtils, Classes, Math, e_log, wadreader, CONFIG, utils,
+ SysUtils, Classes, Math, e_log, wadreader, CONFIG, utils, g_language,
r_graphics, r_animations, r_textures, g_textures,
g_base, g_basic, g_game, g_options,
g_map
it.release();
end;
-procedure r_Map_DrawBack(dx, dy: Integer);
-begin
- if gDrawBackGround and (BackID <> DWORD(-1)) then
- e_DrawSize(BackID, dx, dy, 0, False, False, gBackSize.X, gBackSize.Y)
- else
- e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
-end;
-
procedure r_Map_DrawFlags;
var i, dx: Integer; Mirror: TMirrorType; f: PFlag;
begin
else
Mirror := TMirrorType.None;
dx := IfThen(f.Direction = TDirection.D_LEFT, -1, +1);
- r_AnimationState_Draw(FlagFrames[i], FlagAnim, f.Obj.X + dx, f.Obj.Y + 1, Mirror);
+ r_AnimationState_Draw(FlagFrames[i], FlagAnim, f.Obj.X + dx, f.Obj.Y + 1, 0, Mirror, False);
if g_debug_Frames then
e_DrawQuad(f.Obj.X + f.Obj.Rect.X, f.Obj.Y + f.Obj.Rect.Y, f.Obj.X + f.Obj.Rect.X + f.Obj.Rect.Width - 1, f.Obj.Y + f.Obj.Rect.Y + f.Obj.Rect.Height - 1, 0, 255, 0)
end
h := RenTextures[Texture].Height;
for xx := 0 to p.Width div w - 1 do
for yy := 0 to p.Height div h - 1 do
- r_AnimationState_Draw(FramesID, p.TextureIDs[p.FCurTexture].AnTex, p.X + xx * w, p.Y + yy * h, TMirrorType.None);
+ r_AnimationState_Draw(FramesID, p.TextureIDs[p.FCurTexture].AnTex, p.X + xx * w, p.Y + yy * h, p.Alpha, TMirrorType.None, p.Blending);
end
end
else