DEADSOFTWARE

render: move e_texture -> r_texture
[d2df-sdl.git] / src / game / opengl / r_graphics.pas
index cb568b418977456013691eff26848e0c7fa01265..d82ad0e513860308eb24bcca3af525f13fd18fd7 100644 (file)
@@ -22,7 +22,7 @@ uses
   {$IFDEF USE_SDL2}
     SDL2,
   {$ENDIF}
-  SysUtils, Classes, Math, e_log, e_texture, g_base,
+  SysUtils, Classes, Math, e_log, r_texture, g_base,
   MAPDEF, ImagingTypes, Imaging, ImagingUtility;
 
 type