DEADSOFTWARE

system: remove sys_GetTicks
[d2df-sdl.git] / src / game / opengl / r_game.pas
index 8acd51b104fcd4cc973f9d1b79f23ae7fd4996f6..df9e82d7ab15812c1b6104a4fc4c7f90d27bf723 100644 (file)
@@ -33,7 +33,7 @@ implementation
     g_system, g_touch,
     MAPDEF, xprofiler, utils, wadreader,
     g_textures, e_input, e_sound,
-    g_language, g_console, g_menu, g_triggers, g_player, g_options, g_monsters, g_map, g_panel, g_window,
+    g_language, g_console, g_menu, g_triggers, g_player, g_options, g_monsters, g_map, g_panel,
     g_items, g_weapons, g_gfx, g_phys, g_net, g_gui, g_netmaster,
     g_game, r_console, r_gfx, r_items, r_map, r_panel, r_monsters, r_weapons, r_netmaster, r_player
   ;
@@ -1563,7 +1563,7 @@ var
 begin
   if gExit = EXIT_QUIT then Exit;
 
-  Time := sys_GetTicks() {div 1000};
+  Time := GetTickCount64() {div 1000};
   FPSCounter := FPSCounter+1;
   if Time - FPSTime >= 1000 then
   begin