DEADSOFTWARE

render: e_graphics -> r_graphics
[d2df-sdl.git] / src / game / opengl / r_game.pas
index e200923be35bb5d3e9cf29583372a515bc073c7e..ca85e9e806aa6bd8539dcd9b89cdf06c5f332e5e 100644 (file)
@@ -29,7 +29,7 @@ implementation
     g_holmes,
 {$ENDIF}
     SysUtils, Classes, Math,
-    e_graphics,
+    r_graphics,
     g_system, g_touch,
     MAPDEF, xprofiler, utils, wadreader,
     g_textures, e_input, e_sound,
@@ -823,7 +823,7 @@ begin
   else e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
 end;
 
-procedure DrawMinimap(p: TPlayer; RenderRect: e_graphics.TRect);
+procedure DrawMinimap(p: TPlayer; RenderRect: TRect);
 var
   a, aX, aY, aX2, aY2, Scale, ScaleSz: Integer;