index 8015bb4ca6740a2fb1704722aa461d19e7f53b0d..7f4be684f05c480f8dee00a0795f6c9030ac918f 100644 (file)
g_textures, e_input, e_sound,
g_language, g_console, g_menu, g_triggers, g_player, g_options, g_monsters, g_map, g_panel, g_window,
g_items, g_weapons, g_gfx, g_phys, g_net, g_gui, g_netmaster,
- g_game, r_console, r_gfx, r_items, r_map, r_panel
+ g_game, r_console, r_gfx, r_items, r_map, r_panel, r_monsters, r_weapons, r_netmaster
;
var
drawPanelType('*back', PANEL_BACK, g_rlayer_back);
drawPanelType('*step', PANEL_STEP, g_rlayer_step);
drawOther('items', @r_Items_Draw);
- drawOther('weapons', @g_Weapon_Draw);
+ drawOther('weapons', @r_Weapon_Draw);
drawOther('shells', @g_Player_DrawShells);
drawOther('drawall', @g_Player_DrawAll);
drawOther('corpses', @g_Player_DrawCorpses);
drawPanelType('*wall', PANEL_WALL, g_rlayer_wall);
- drawOther('monsters', @g_Monsters_Draw);
+ drawOther('monsters', @r_Monsters_Draw);
drawOther('itemdrop', @r_Items_DrawDrop);
drawPanelType('*door', PANEL_CLOSEDOOR, g_rlayer_door);
drawOther('gfx', @r_GFX_Draw);
if g_debug_HealthBar then
begin
- g_Monsters_DrawHealth();
+ r_Monsters_DrawHealth();
g_Player_DrawHealth();
end;
// end;
r_Game_DrawMenuBackground('MENU_BACKGROUND');
e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
- g_Serverlist_Draw(slCurrent, slTable);
+ r_Serverlist_Draw(slCurrent, slTable);
end;
end;