DEADSOFTWARE

render: use only r_render to access render
[d2df-sdl.git] / src / game / opengl / r_game.pas
index af6fa38e78d27de654cd04e39e75aa7c394eec5a..6e587868d4114524cb45887784d91528fdc99a9c 100644 (file)
@@ -27,6 +27,8 @@ interface
   procedure r_Game_DrawLoadingStat;
   procedure r_Game_DrawMenuBackground (tex: AnsiString);
 
+  procedure r_Game_SetupScreenSize;
+
   var
     gStdFont: DWORD;
 
@@ -38,7 +40,7 @@ implementation
     g_holmes,
 {$ENDIF}
     SysUtils, Classes, Math,
-    g_base, r_graphics,
+    g_base, g_basic, r_graphics,
     g_system, g_touch,
     MAPDEF, xprofiler, utils, wadreader,
     e_input, e_sound,
@@ -56,6 +58,9 @@ implementation
     FPSTime: LongWord;
     hasPBarGfx: Boolean;
 
+    BackID: DWORD = DWORD(-1);
+    gBackSize: TDFPoint;
+
   procedure r_Game_Load;
     var
       wl, hl: Integer;
@@ -124,16 +129,73 @@ implementation
     g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
   end;
 
+procedure r_Game_SetupScreenSize;
+const
+  RES_FACTOR = 4.0 / 3.0;
+var
+  s: Single;
+  rf: Single;
+  bw, bh: Word;
+begin
+// Размер экранов игроков:
+  gPlayerScreenSize.X := gScreenWidth-196;
+  if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
+    gPlayerScreenSize.Y := gScreenHeight div 2
+  else
+    gPlayerScreenSize.Y := gScreenHeight;
+
+// Размер заднего плана:
+  if BackID <> DWORD(-1) then
+  begin
+    s := SKY_STRETCH;
+    if (gScreenWidth*s > gMapInfo.Width) or
+       (gScreenHeight*s > gMapInfo.Height) then
+    begin
+      gBackSize.X := gScreenWidth;
+      gBackSize.Y := gScreenHeight;
+    end
+    else
+    begin
+      e_GetTextureSize(BackID, @bw, @bh);
+      rf := Single(bw) / Single(bh);
+      if (rf > RES_FACTOR) then bw := Round(Single(bh) * RES_FACTOR)
+      else if (rf < RES_FACTOR) then bh := Round(Single(bw) / RES_FACTOR);
+      s := Max(gScreenWidth / bw, gScreenHeight / bh);
+      if (s < 1.0) then s := 1.0;
+      gBackSize.X := Round(bw*s);
+      gBackSize.Y := Round(bh*s);
+    end;
+  end;
+end;
+
   procedure r_Game_LoadTextures;
   begin
     g_Texture_CreateWADEx('TEXTURE_endpic', EndPicPath, gTextureFilter);
+    if gMapInfo.SkyFullName <> '' then
+      g_Texture_CreateWAD(BackID, gMapInfo.SkyFullName, gTextureFilter);
+    r_Game_SetupScreenSize;
   end;
 
   procedure r_Game_FreeTextures;
   begin
-    g_Texture_Delete('TEXTURE_endpic')
+    g_Texture_Delete('TEXTURE_endpic');
+    if BackID <> DWORD(-1) then
+    begin
+      gBackSize.X := 0;
+      gBackSize.Y := 0;
+      e_DeleteTexture(BackID);
+      BackID := DWORD(-1);
+    end
   end;
 
+procedure r_Map_DrawBack(dx, dy: Integer);
+begin
+  if gDrawBackGround and (BackID <> DWORD(-1)) then
+    e_DrawSize(BackID, dx, dy, 0, False, False, gBackSize.X, gBackSize.Y)
+  else
+    e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
+end;
+
 function GetActivePlayer_ByID(ID: Integer): TPlayer;
 var
   a: Integer;
@@ -649,7 +711,9 @@ begin
   // HACK: take stats screenshot immediately after the first frame of the stats showing
   if gScreenshotStats and (not StatShotDone) and (Length(CustomStat.PlayerStat) > 1) then
   begin
+{$IFNDEF HEADLESS}
     g_TakeScreenShot('stats/' + StatFilename);
+{$ENDIF}
     StatShotDone := True;
   end;
 end;
@@ -1650,6 +1714,8 @@ var
   back: string;
   plView1, plView2: TPlayer;
   Split: Boolean;
+  MsgLineLength: Integer;
+  MsgText: String;
 begin
   if gExit = EXIT_QUIT then Exit;
 
@@ -1797,12 +1863,14 @@ begin
       w := 0;
       h := 0;
       e_CharFont_GetSizeFmt(gMenuFont, MessageText, w, h);
+      MsgLineLength := (gScreenWidth - 204) div e_CharFont_GetMaxWidth(gMenuFont);
+      MsgText := b_Text_Wrap(b_Text_Format(MessageText), MsgLineLength);
       if Split then
         e_CharFont_PrintFmt(gMenuFont, (gScreenWidth div 2)-(w div 2),
-                        (gScreenHeight div 2)-(h div 2), MessageText)
+                        (gScreenHeight div 2)-(h div 2), MsgText)
       else
         e_CharFont_PrintFmt(gMenuFont, (gScreenWidth div 2)-(w div 2),
-                  Round(gScreenHeight / 2.75)-(h div 2), MessageText);
+                  Round(gScreenHeight / 2.75)-(h div 2), MsgText);
     end;
 
     if IsDrawStat or (gSpectMode = SPECT_STATS) then