index 3a64ad534e7236e1eefcc9524d7ea8f1586e9591..6b25a4f69aa81c63b34fb3e30cc5402270810d81 100644 (file)
{$IFDEF ENABLE_GFX}
g_gfx, r_gfx,
{$ENDIF}
+ {$IFDEF ENABLE_CORPSES}
+ g_corpses,
+ {$ENDIF}
+ {$IFDEF ENABLE_SYSTEM}
+ g_system,
+ {$ENDIF}
SysUtils, Classes, Math,
g_base, g_basic, r_graphics,
- g_system,
MAPDEF, xprofiler, utils, wadreader, CONFIG,
e_input, e_sound,
g_language, g_console, g_triggers, g_player, g_options, g_monsters, g_map, g_panel,
begin
e_TextureFontGetSize(gStdFont, ww2, hh2);
- sys_HandleInput;
+ {$IFDEF ENABLE_SYSTEM}
+ sys_HandleInput;
+ {$ENDIF}
if g_Console_Action(ACTION_SCORES) then
begin
// HACK: take stats screenshot immediately after the first frame of the stats showing
if gScreenshotStats and (not StatShotDone) and (Length(CustomStat.PlayerStat) > 1) then
begin
-{$IFNDEF HEADLESS}
g_TakeScreenShot('stats/' + StatFilename);
-{$ENDIF}
StatShotDone := True;
end;
end;
drawPanelType('*step', PANEL_STEP, g_rlayer_step);
drawOther('items', @r_Items_Draw);
drawOther('weapons', @r_Weapon_Draw);
- drawOther('shells', @r_Player_DrawShells);
+ {$IFDEF ENABLE_SHELLS}
+ drawOther('shells', @r_Player_DrawShells);
+ {$ENDIF}
drawOther('drawall', @r_Player_DrawAll);
{$IFDEF ENABLE_GIBS}
drawOther('gibs', @r_PlayerModel_DrawGibs);
{$ENDIF}
- drawOther('corpses', @r_Player_DrawCorpses);
+ {$IFDEF ENABLE_CORPSES}
+ drawOther('corpses', @r_Player_DrawCorpses);
+ {$ENDIF}
drawPanelType('*wall', PANEL_WALL, g_rlayer_wall);
drawOther('monsters', @r_Monsters_Draw);
drawOther('itemdrop', @r_Items_DrawDrop);
glPushMatrix();
- camObj := p.getCameraObj();
+ {$IFDEF ENABLE_CORPSES}
+ camObj := g_Corpses_GetCameraObj(p);
+ {$ELSE}
+ camObj := p.Obj;
+ {$ENDIF}
+
camObj.lerp(gLerpFactor, fX, fY);
px := fX + PLAYER_RECT_CX;
py := fY + PLAYER_RECT_CY+nlerp(p.SlopeOld, camObj.slopeUpLeft, gLerpFactor);
end;
{$ENDIF}
-{$IFNDEF HEADLESS}
r_Console_Draw();
-{$ENDIF}
if g_debug_Sounds and gGameOn then
begin