DEADSOFTWARE

render: draw touch controls via render
[d2df-sdl.git] / src / game / opengl / r_game.pas
index 75c3e2ee5e505cc63edb64cbb0622740f13fcf1d..67598f3ca953a6e58187a8b2fa7da6294c5a7e13 100644 (file)
@@ -46,7 +46,7 @@ implementation
     {$ENDIF}
     SysUtils, Classes, Math,
     g_base, g_basic, r_graphics,
-    g_system, g_touch,
+    g_system,
     MAPDEF, xprofiler, utils, wadreader, CONFIG,
     e_input, e_sound,
     g_language, g_console, g_triggers, g_player, g_options, g_monsters, g_map, g_panel,
@@ -2180,10 +2180,6 @@ begin
   e_SetRendertarget(False);
   e_SetViewPort(0, 0, gWinSizeX, gWinSizeY);
   e_BlitFramebuffer(gWinSizeX, gWinSizeY);
-
-  // draw the overlay stuff on top of it
-
-  g_Touch_Draw;
 end;
 
 end.