DEADSOFTWARE

render: remove from render some common types
[d2df-sdl.git] / src / game / opengl / r_game.pas
index 3d2befe2b9808707f47fea4143b95ff09c4a7d12..6260d48e18b0b114a422597a6ab0c21c50023d7e 100644 (file)
@@ -25,8 +25,11 @@ implementation
 
   uses
     {$INCLUDE ../nogl/noGLuses.inc}
+{$IFDEF ENABLE_HOLMES}
+    g_holmes,
+{$ENDIF}
     SysUtils, Classes, Math,
-    e_graphics,
+    g_base, r_graphics,
     g_system, g_touch,
     MAPDEF, xprofiler, utils, wadreader,
     g_textures, e_input, e_sound,
@@ -820,7 +823,7 @@ begin
   else e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
 end;
 
-procedure DrawMinimap(p: TPlayer; RenderRect: e_graphics.TRect);
+procedure DrawMinimap(p: TPlayer; RenderRect: TRect);
 var
   a, aX, aY, aX2, aY2, Scale, ScaleSz: Integer;