DEADSOFTWARE

game: disable shells for server
[d2df-sdl.git] / src / game / opengl / r_game.pas
index f838360e4156efb0634ff3d112cb150dcab9a5c7..58bbd6305edcc9739acee071f1779a0f347aa2ad 100644 (file)
@@ -1547,9 +1547,13 @@ begin
   drawPanelType('*step', PANEL_STEP, g_rlayer_step);
   drawOther('items', @r_Items_Draw);
   drawOther('weapons', @r_Weapon_Draw);
-  drawOther('shells', @r_Player_DrawShells);
+  {$IFDEF ENABLE_SHELLS}
+    drawOther('shells', @r_Player_DrawShells);
+  {$ENDIF}
   drawOther('drawall', @r_Player_DrawAll);
-  drawOther('gibs', @r_PlayerModel_DrawGibs);
+  {$IFDEF ENABLE_GIBS}
+    drawOther('gibs', @r_PlayerModel_DrawGibs);
+  {$ENDIF}
   drawOther('corpses', @r_Player_DrawCorpses);
   drawPanelType('*wall', PANEL_WALL, g_rlayer_wall);
   drawOther('monsters', @r_Monsters_Draw);