index 58bbd6305edcc9739acee071f1779a0f347aa2ad..314c7e7ac21d663d3dc4ba4546f71f03143b52ed 100644 (file)
{$IFDEF ENABLE_GFX}
g_gfx, r_gfx,
{$ENDIF}
+ {$IFDEF ENABLE_CORPSES}
+ g_corpses,
+ {$ENDIF}
+ {$IFDEF ENABLE_SYSTEM}
+ g_system,
+ {$ENDIF}
SysUtils, Classes, Math,
g_base, g_basic, r_graphics,
- g_system,
MAPDEF, xprofiler, utils, wadreader, CONFIG,
e_input, e_sound,
g_language, g_console, g_triggers, g_player, g_options, g_monsters, g_map, g_panel,
begin
e_TextureFontGetSize(gStdFont, ww2, hh2);
- sys_HandleInput;
+ {$IFDEF ENABLE_SYSTEM}
+ sys_HandleInput;
+ {$ENDIF}
if g_Console_Action(ACTION_SCORES) then
begin
{$IFDEF ENABLE_GIBS}
drawOther('gibs', @r_PlayerModel_DrawGibs);
{$ENDIF}
- drawOther('corpses', @r_Player_DrawCorpses);
+ {$IFDEF ENABLE_CORPSES}
+ drawOther('corpses', @r_Player_DrawCorpses);
+ {$ENDIF}
drawPanelType('*wall', PANEL_WALL, g_rlayer_wall);
drawOther('monsters', @r_Monsters_Draw);
drawOther('itemdrop', @r_Items_DrawDrop);
glPushMatrix();
- camObj := p.getCameraObj();
+ {$IFDEF ENABLE_CORPSES}
+ camObj := g_Corpses_GetCameraObj(p);
+ {$ELSE}
+ camObj := p.Obj;
+ {$ENDIF}
+
camObj.lerp(gLerpFactor, fX, fY);
px := fX + PLAYER_RECT_CX;
py := fY + PLAYER_RECT_CY+nlerp(p.SlopeOld, camObj.slopeUpLeft, gLerpFactor);