index 3a64ad534e7236e1eefcc9524d7ea8f1586e9591..286ce250b12e292e780e7e85a2b62872f07c1411 100644 (file)
{$IFDEF ENABLE_GFX}
g_gfx, r_gfx,
{$ENDIF}
+ {$IFDEF ENABLE_CORPSES}
+ g_corpses,
+ {$ENDIF}
SysUtils, Classes, Math,
g_base, g_basic, r_graphics,
g_system,
drawPanelType('*step', PANEL_STEP, g_rlayer_step);
drawOther('items', @r_Items_Draw);
drawOther('weapons', @r_Weapon_Draw);
- drawOther('shells', @r_Player_DrawShells);
+ {$IFDEF ENABLE_SHELLS}
+ drawOther('shells', @r_Player_DrawShells);
+ {$ENDIF}
drawOther('drawall', @r_Player_DrawAll);
{$IFDEF ENABLE_GIBS}
drawOther('gibs', @r_PlayerModel_DrawGibs);
{$ENDIF}
- drawOther('corpses', @r_Player_DrawCorpses);
+ {$IFDEF ENABLE_CORPSES}
+ drawOther('corpses', @r_Player_DrawCorpses);
+ {$ENDIF}
drawPanelType('*wall', PANEL_WALL, g_rlayer_wall);
drawOther('monsters', @r_Monsters_Draw);
drawOther('itemdrop', @r_Items_DrawDrop);
glPushMatrix();
- camObj := p.getCameraObj();
+ {$IFDEF ENABLE_CORPSES}
+ camObj := g_Corpses_GetCameraObj(p);
+ {$ELSE}
+ camObj := p.Obj;
+ {$ENDIF}
+
camObj.lerp(gLerpFactor, fX, fY);
px := fX + PLAYER_RECT_CX;
py := fY + PLAYER_RECT_CY+nlerp(p.SlopeOld, camObj.slopeUpLeft, gLerpFactor);