DEADSOFTWARE

render: remove TAnimation
[d2df-sdl.git] / src / game / opengl / r_animations.pas
index 156869b82640047a1f888265e1c36887b932736a..74c2ebbdcddc236df3d1a84048675cea617adba9 100644 (file)
@@ -17,10 +17,7 @@ unit r_animations;
 
 interface
 
-  uses g_base, g_textures, MAPDEF, Imaging; // TMirrorType, TAnimation, TDFPoint, TDynImageDataArray
-
-  procedure r_Animation_Draw (t: TAnimation; x, y: Integer; mirror: TMirrorType);
-  procedure r_Animation_DrawEx (t: TAnimation; x, y: Integer; mirror: TMirrorType; rpoint: TDFPoint; angle: SmallInt);
+  uses g_base, g_textures, MAPDEF, Imaging; // TMirrorType, TAnimationState, TDFPoint, TDynImageDataArray
 
   procedure r_AnimationState_Draw (TID: DWORD; t: TAnimationState; x, y: Integer; mirror: TMirrorType);
   procedure r_AnimationState_DrawEx (FID: DWORD; t: TAnimationState; x, y: Integer; mirror: TMirrorType; rpoint: TDFPoint; angle: SmallInt);
@@ -59,18 +56,6 @@ implementation
     g_language, g_game
   ;
 
-  procedure r_Animation_Draw (t: TAnimation; x, y: Integer; mirror: TMirrorType);
-  begin
-    if t.enabled then
-      e_DrawAdv(framesArray[t.id].TexturesID[t.currentFrame], x, y, t.alpha, true, t.blending, 0, nil, mirror)
-  end;
-
-  procedure r_Animation_DrawEx (t: TAnimation; x, y: Integer; mirror: TMirrorType; rpoint: TDFPoint; angle: SmallInt);
-  begin
-    if t.enabled then
-      e_DrawAdv(framesArray[t.id].TexturesID[t.currentFrame], x, y, t.alpha, true, t.blending, angle, @rpoint, mirror)
-  end;
-
   procedure r_AnimationState_Draw (TID: DWORD; t: TAnimationState; x, y: Integer; mirror: TMirrorType);
   begin
     if t.enabled then