DEADSOFTWARE

server: build headless with completely disabled render, system driver and menus
[d2df-sdl.git] / src / game / g_window.pas
index 63de883338008a7f57c01742c4cf8eae7c5bf960..fcf4b4226b3946a18c3ec4bbf0134f31c1c2096b 100644 (file)
@@ -23,14 +23,20 @@ implementation
 
   uses
     {$IFNDEF HEADLESS}
-      r_render,
+      r_render, g_system,
     {$ENDIF}
-    e_sound, g_system, g_net
+    e_sound, g_net
   ;
 
   procedure ProcessLoading (forceUpdate: Boolean = False);
+    var update: Boolean;
   begin
-    if sys_HandleInput() = False then
+    {$IFDEF HEADLESS}
+      update := True;
+    {$ELSE}
+      update := sys_HandleInput() = False;
+    {$ENDIF}
+    if update then
     begin
       {$IFNDEF HEADLESS}
         r_Render_DrawLoading(forceUpdate);