diff --git a/src/game/g_window.pas b/src/game/g_window.pas
index f623e8a69eca02f4924c5717b5a70a4569919679..bfd4377830c271bc278fe5480357782093cec5f7 100644 (file)
--- a/src/game/g_window.pas
+++ b/src/game/g_window.pas
procedure ProcessLoading (forceUpdate: Boolean=false);
var
- gwin_dump_extensions: Boolean = false;
gwin_has_stencil: Boolean = false;
gwin_k8_enable_light_experiments: Boolean = false;
g_dbg_aimline_on: Boolean = false;
{$IFDEF ENABLE_HOLMES}
g_holmes, sdlcarcass, fui_ctls,
{$ENDIF}
- SysUtils, Classes, MAPDEF, Math,
- e_graphics, e_log, e_texture, g_main,
- g_console, e_input, g_options, g_game,
+ SysUtils, Classes, MAPDEF, Math, r_graphics,
+ r_window, e_log, r_game,
+ g_console, r_console, e_input, g_options, g_game,
g_basic, g_textures, e_sound, g_sound, g_menu, ENet, g_net,
g_map, g_gfx, g_monsters, xprofiler,
- g_touch, g_gui, g_system;
-
-
-const
- ProgressUpdateMSecs = 35; //1;//100;
+ g_touch, g_gui, g_system, g_netmaster;
var
Time, Time_Delta, Time_Old: Int64;
+ Frame: Int64;
flag: Boolean;
wNeedTimeReset: Boolean = false;
- wMinimized: Boolean = false;
- wMaximized: Boolean = false;
- wLoadingProgress: Boolean = false;
wLoadingQuit: Boolean = false;
-procedure ResetTimer ();
+procedure Update ();
begin
- wNeedTimeReset := true;
+ // remember old mobj positions, prepare for update
+ g_Game_PreUpdate();
+ // server: receive client commands for new frame
+ // client: receive game state changes from server
+ if (NetMode = NET_SERVER) then g_Net_Host_Update()
+ else if (NetMode = NET_CLIENT) then g_Net_Client_Update();
+ // think
+ g_Game_Update();
+ // server: send any accumulated outgoing data to clients
+ if NetMode = NET_SERVER then g_Net_Flush();
end;
-{$IFNDEF HEADLESS}
-var
- prevLoadingUpdateTime: UInt64 = 0;
-{$ENDIF}
-procedure ProcessLoading (forceUpdate: Boolean=false);
+procedure Draw ();
+begin
+ r_Game_Draw();
+end;
+
+
+procedure Init();
var
-{$IFNDEF HEADLESS}
-// ev: TSDL_Event;
- stt: UInt64;
-{$ENDIF}
+ NoSound: Boolean;
begin
-// FillChar(ev, sizeof(ev), 0);
- wLoadingProgress := true;
-
-// while (SDL_PollEvent(@ev) > 0) do
-// begin
-// EventHandler(ev);
-// if (ev.type_ = SDL_QUITEV) then break;
-// end;
- //e_PollJoysticks();
-
-// if (ev.type_ = SDL_QUITEV) or (gExit = EXIT_QUIT) then
-// begin
-// wLoadingProgress := false;
-// exit;
-// end;
+ Randomize;
-{$IFNDEF HEADLESS}
- if not wMinimized then
+{$IFDEF HEADLESS}
+ {$IFDEF USE_SDLMIXER}
+ NoSound := False; // hope env has set SDL_AUDIODRIVER to dummy
+ {$ELSE}
+ NoSound := True; // FMOD backend will sort it out
+ {$ENDIF}
+{$ELSE}
+ NoSound := False;
+{$ENDIF}
+
+ g_Touch_Init;
+
+(*
+ if (e_JoysticksAvailable > 0) then
+ e_WriteLog('Input: Joysticks available.', TMsgType.Notify)
+ else
+ e_WriteLog('Input: No Joysticks.', TMsgType.Notify);
+*)
+
+ if (not gNoSound) then
begin
- if not forceUpdate then
- begin
- stt := getTimeMilli();
- forceUpdate := (stt < prevLoadingUpdateTime) or (stt-prevLoadingUpdateTime >= ProgressUpdateMSecs);
- end;
+ e_WriteLog('Initializing sound system', TMsgType.Notify);
+ e_InitSoundSystem(NoSound);
+ end;
- if forceUpdate then
- begin
- DrawMenuBackground('INTER');
- e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
+ e_WriteLog('Init game', TMsgType.Notify);
+ g_Game_Init();
- DrawLoadingStat();
- g_Console_Draw(True);
- sys_Repaint;
- prevLoadingUpdateTime := getTimeMilli();
- end;
+// FillChar(charbuff, sizeof(charbuff), ' ');
+end;
+
+procedure Release();
+begin
+ e_WriteLog('Releasing engine', TMsgType.Notify);
+ e_ReleaseEngine();
+
+ e_WriteLog('Releasing input', TMsgType.Notify);
+ e_ReleaseInput();
+
+ if not gNoSound then
+ begin
+ e_WriteLog('Releasing sound', TMsgType.Notify);
+ e_ReleaseSoundSystem();
end;
+end;
+
+procedure ResetTimer ();
+begin
+ wNeedTimeReset := true;
+end;
+
+procedure ProcessLoading (forceUpdate: Boolean=false);
+begin
+ if sys_HandleInput() = True then
+ Exit;
+
+{$IFNDEF HEADLESS}
+ r_Window_DrawLoading(forceUpdate);
{$ENDIF}
e_SoundUpdate();
if NetMode = NET_SERVER then
- begin
- g_Net_Host_Update();
- end
- else
- begin
- if (NetMode = NET_CLIENT) and (NetState <> NET_STATE_AUTH) then g_Net_Client_UpdateWhileLoading();
- end;
-
- wLoadingProgress := false;
+ g_Net_Host_Update()
+ else if (NetMode = NET_CLIENT) and (NetState <> NET_STATE_AUTH) then
+ g_Net_Client_UpdateWhileLoading();
end;
if wNeedTimeReset then
begin
+ Frame := 0;
Time_Delta := 28;
wNeedTimeReset := false;
end;
begin
flag := true;
for i := 1 to t do
- begin
- if (NetMode = NET_SERVER) then g_Net_Host_Update()
- else if (NetMode = NET_CLIENT) then g_Net_Client_Update();
Update();
- end;
- end
- else
- begin
- if (NetMode = NET_SERVER) then g_Net_Host_Update()
- else if (NetMode = NET_CLIENT) then g_Net_Client_Update();
end;
- if NetMode = NET_SERVER then g_Net_Flush();
-
g_Map_ProfilersEnd();
g_Mons_ProfilersEnd();
// Âðåìÿ ïðåäûäóùåãî îáíîâëåíèÿ
if flag then
- begin
Time_Old := Time - (Time_Delta mod 28);
- if (not wMinimized) then
- begin
- Draw;
- sys_Repaint
- end
+
+ // don't wait if VSync is on, GL already probably waits enough
+ if gLerpActors then
+ flag := (Time - Frame >= gFrameTime) or gVSync;
+
+ if flag then
+ begin
+ if gPause or (not gLerpActors) or (gState = STATE_FOLD) then
+ gLerpFactor := 1.0
+ else
+ gLerpFactor := nmin(1.0, (Time - Time_Old) / 28.0);
+ Draw;
+ sys_Repaint;
+ Frame := Time
end
else
- begin
- sys_Delay(1) // release time slice, so we won't eat 100% CPU
- end;
+ sys_Delay(1);
e_SoundUpdate();
end;
function SDLMain (): Integer;
var
idx: Integer;
- {$IF not DEFINED(HEADLESS)}
- ltmp: Integer;
- {$ENDIF}
arg: AnsiString;
mdfo: TStream;
{$IFDEF ENABLE_HOLMES}
valres: Word;
{$ENDIF}
begin
-{$IFDEF HEADLESS}
- e_NoGraphics := true;
-{$ELSE}
- {$IFDEF ENABLE_HOLMES}
- if (not g_holmes_imfunctional) then
- begin
- uiInitialize();
- uiContext.font := 'win14';
- end;
- {$ENDIF}
-{$ENDIF}
idx := 1;
while (idx <= ParamCount) do
begin
arg := ParamStr(idx);
Inc(idx);
- if arg = '--opengl-dump-exts' then gwin_dump_extensions := true;
//if arg = '--twinkletwinkle' then gwin_k8_enable_light_experiments := true;
if arg = '--jah' then g_profile_history_size := 100;
if arg = '--no-particles' then gpart_dbg_enabled := false;
mdfo.Free();
Halt(0);
end;
+
+ if (arg = '--pixel-scale') or (arg = '-pixel-scale') then
+ begin
+ if (idx <= ParamCount) then
+ begin
+ if not conParseFloat(r_pixel_scale, ParamStr(idx)) then r_pixel_scale := 1.0;
+ Inc(idx);
+ end;
+ end;
end;
+ r_Window_Initialize;
+
Init;
Time_Old := sys_GetTicks();
+ g_Net_InitLowLevel();
+
// Êîìàíäíàÿ ñòðîêà
if (ParamCount > 0) then g_Game_Process_Params();
// main loop
while not ProcessMessage() do begin end;
+ g_Net_Slist_ShutdownAll();
+
Release();
+
+ g_Net_DeinitLowLevel();
result := 0;
end;