diff --git a/src/game/g_window.pas b/src/game/g_window.pas
index 954790bd8f1b80b87bcbca38c9ecbec16f5630e1..bfd4377830c271bc278fe5480357782093cec5f7 100644 (file)
--- a/src/game/g_window.pas
+++ b/src/game/g_window.pas
procedure ProcessLoading (forceUpdate: Boolean=false);
var
- gwin_dump_extensions: Boolean = false;
gwin_has_stencil: Boolean = false;
gwin_k8_enable_light_experiments: Boolean = false;
g_dbg_aimline_on: Boolean = false;
{$IFDEF ENABLE_HOLMES}
g_holmes, sdlcarcass, fui_ctls,
{$ENDIF}
-{$INCLUDE ../nogl/noGLuses.inc}
- SysUtils, Classes, MAPDEF, Math,
- e_graphics, e_log, e_texture, g_main,
+ SysUtils, Classes, MAPDEF, Math, r_graphics,
+ r_window, e_log, r_game,
g_console, r_console, e_input, g_options, g_game,
g_basic, g_textures, e_sound, g_sound, g_menu, ENet, g_net,
g_map, g_gfx, g_monsters, xprofiler,
g_touch, g_gui, g_system, g_netmaster;
-
-const
- ProgressUpdateMSecs = 35; //1;//100;
-
var
Time, Time_Delta, Time_Old: Int64;
Frame: Int64;
flag: Boolean;
wNeedTimeReset: Boolean = false;
- wMinimized: Boolean = false;
wLoadingQuit: Boolean = false;
-procedure ResetTimer ();
+procedure Update ();
begin
- wNeedTimeReset := true;
+ // remember old mobj positions, prepare for update
+ g_Game_PreUpdate();
+ // server: receive client commands for new frame
+ // client: receive game state changes from server
+ if (NetMode = NET_SERVER) then g_Net_Host_Update()
+ else if (NetMode = NET_CLIENT) then g_Net_Client_Update();
+ // think
+ g_Game_Update();
+ // server: send any accumulated outgoing data to clients
+ if NetMode = NET_SERVER then g_Net_Flush();
end;
-{$IFNDEF HEADLESS}
-var
- prevLoadingUpdateTime: UInt64 = 0;
-{$ENDIF}
-procedure ProcessLoading (forceUpdate: Boolean=false);
-{$IFNDEF HEADLESS}
+procedure Draw ();
+begin
+ r_Game_Draw();
+end;
+
+
+procedure Init();
var
- stt: UInt64;
-{$ENDIF}
+ NoSound: Boolean;
begin
- if sys_HandleInput() = True then
- Exit;
+ Randomize;
-{$IFNDEF HEADLESS}
- if not wMinimized then
+{$IFDEF HEADLESS}
+ {$IFDEF USE_SDLMIXER}
+ NoSound := False; // hope env has set SDL_AUDIODRIVER to dummy
+ {$ELSE}
+ NoSound := True; // FMOD backend will sort it out
+ {$ENDIF}
+{$ELSE}
+ NoSound := False;
+{$ENDIF}
+
+ g_Touch_Init;
+
+(*
+ if (e_JoysticksAvailable > 0) then
+ e_WriteLog('Input: Joysticks available.', TMsgType.Notify)
+ else
+ e_WriteLog('Input: No Joysticks.', TMsgType.Notify);
+*)
+
+ if (not gNoSound) then
begin
- if not forceUpdate then
- begin
- stt := getTimeMilli();
- forceUpdate := (stt < prevLoadingUpdateTime) or (stt-prevLoadingUpdateTime >= ProgressUpdateMSecs);
- end;
+ e_WriteLog('Initializing sound system', TMsgType.Notify);
+ e_InitSoundSystem(NoSound);
+ end;
- if forceUpdate then
- begin
- e_SetRendertarget(True);
- e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
+ e_WriteLog('Init game', TMsgType.Notify);
+ g_Game_Init();
+
+// FillChar(charbuff, sizeof(charbuff), ' ');
+end;
- DrawMenuBackground('INTER');
- e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
- DrawLoadingStat();
- r_Console_Draw(True);
+procedure Release();
+begin
+ e_WriteLog('Releasing engine', TMsgType.Notify);
+ e_ReleaseEngine();
- e_SetRendertarget(False);
- e_SetViewPort(0, 0, gWinSizeX, gWinSizeY);
- e_BlitFramebuffer(gWinSizeX, gWinSizeY);
+ e_WriteLog('Releasing input', TMsgType.Notify);
+ e_ReleaseInput();
- sys_Repaint;
- prevLoadingUpdateTime := getTimeMilli();
- end;
+ if not gNoSound then
+ begin
+ e_WriteLog('Releasing sound', TMsgType.Notify);
+ e_ReleaseSoundSystem();
end;
+end;
+
+procedure ResetTimer ();
+begin
+ wNeedTimeReset := true;
+end;
+
+procedure ProcessLoading (forceUpdate: Boolean=false);
+begin
+ if sys_HandleInput() = True then
+ Exit;
+
+{$IFNDEF HEADLESS}
+ r_Window_DrawLoading(forceUpdate);
{$ENDIF}
e_SoundUpdate();
if NetMode = NET_SERVER then
- begin
- g_Net_Host_Update();
- end
- else
- begin
- if (NetMode = NET_CLIENT) and (NetState <> NET_STATE_AUTH) then g_Net_Client_UpdateWhileLoading();
- end;
+ g_Net_Host_Update()
+ else if (NetMode = NET_CLIENT) and (NetState <> NET_STATE_AUTH) then
+ g_Net_Client_UpdateWhileLoading();
end;
if flag then
begin
- if (not wMinimized) then
- begin
- if gPause or (not gLerpActors) or (gState = STATE_FOLD) then
- gLerpFactor := 1.0
- else
- gLerpFactor := nmin(1.0, (Time - Time_Old) / 28.0);
- Draw;
- sys_Repaint
- end;
+ if gPause or (not gLerpActors) or (gState = STATE_FOLD) then
+ gLerpFactor := 1.0
+ else
+ gLerpFactor := nmin(1.0, (Time - Time_Old) / 28.0);
+ Draw;
+ sys_Repaint;
Frame := Time
end
else
e_SoundUpdate();
end;
-function GLExtensionList (): SSArray;
-var
- s: PChar;
- i, j, num: GLint;
-begin
- result := nil;
- s := glGetString(GL_EXTENSIONS);
- if s <> nil then
- begin
- num := 0;
- i := 0;
- j := 0;
- while (s[i] <> #0) and (s[i] = ' ') do Inc(i);
- while (s[i] <> #0) do
- begin
- while (s[i] <> #0) and (s[i] <> ' ') do Inc(i);
- SetLength(result, num+1);
- result[num] := Copy(s, j+1, i-j);
- while (s[i] <> #0) and (s[i] = ' ') do Inc(i);
- j := i;
- Inc(num);
- end;
- end;
-end;
-
-function GLExtensionSupported (ext: AnsiString): Boolean;
-var
- exts: SSArray;
- e: AnsiString;
-begin
- result := false;
- exts := GLExtensionList();
- for e in exts do
- begin
- //writeln('<', e, '> : [', ext, '] = ', strEquCI1251(e, ext));
- if (strEquCI1251(e, ext)) then begin result := true; exit; end;
- end;
-end;
-
-procedure PrintGLSupportedExtensions;
-begin
- e_LogWritefln('GL Vendor: %s', [glGetString(GL_VENDOR)]);
- e_LogWritefln('GL Renderer: %s', [glGetString(GL_RENDERER)]);
- e_LogWritefln('GL Version: %s', [glGetString(GL_VERSION)]);
- e_LogWritefln('GL Shaders: %s', [glGetString(GL_SHADING_LANGUAGE_VERSION)]);
- e_LogWritefln('GL Extensions: %s', [glGetString(GL_EXTENSIONS)]);
-end;
-
function SDLMain (): Integer;
var
idx: Integer;
valres: Word;
{$ENDIF}
begin
-{$IFDEF HEADLESS}
- e_NoGraphics := true;
-{$ENDIF}
idx := 1;
while (idx <= ParamCount) do
begin
arg := ParamStr(idx);
Inc(idx);
- if arg = '--opengl-dump-exts' then gwin_dump_extensions := true;
//if arg = '--twinkletwinkle' then gwin_k8_enable_light_experiments := true;
if arg = '--jah' then g_profile_history_size := 100;
if arg = '--no-particles' then gpart_dbg_enabled := false;
end;
end;
-{$IFNDEF USE_SYSSTUB}
- PrintGLSupportedExtensions;
- glLegacyNPOT := not (GLExtensionSupported('GL_ARB_texture_non_power_of_two') or GLExtensionSupported('GL_OES_texture_npot'));
-{$ELSE}
- glLegacyNPOT := False;
- glRenderToFBO := False;
-{$ENDIF}
- if glNPOTOverride and glLegacyNPOT then
- begin
- glLegacyNPOT := true;
- e_logWriteln('NPOT texture emulation: FORCED');
- end
- else
- begin
- if (glLegacyNPOT) then e_logWriteln('NPOT texture emulation: enabled')
- else e_logWriteln('NPOT texture emulation: disabled');
- end;
- gwin_dump_extensions := false;
+ r_Window_Initialize;
Init;
Time_Old := sys_GetTicks();