diff --git a/src/game/g_window.pas b/src/game/g_window.pas
index fb3c24075839614e3f77a1099744b0e74639dea1..88b229aa220b888697903da121c21f01e0bbe0f4 100644 (file)
--- a/src/game/g_window.pas
+++ b/src/game/g_window.pas
procedure ProcessLoading (forceUpdate: Boolean=false);
var
ev: TSDL_Event;
- ID: LongWord;
stt: UInt64;
begin
FillChar(ev, sizeof(ev), 0);
if forceUpdate then
begin
- DrawMenuBackground('INTER', ID);
+ DrawMenuBackground('INTER');
e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
DrawLoadingStat();
+ g_Console_Draw(True);
SwapBuffers();
end;
end;
exit;
end;
- // ����� ����������� ����������
+ // Âðåìÿ ïðåäûäóùåãî îáíîâëåíèÿ
if flag then
begin
Time_Old := Time-(Time_Delta mod 28);
Init();
Time_Old := GetTimer();
- // ��������� ������
+ // Êîìàíäíàÿ ñòðîêà
if (ParamCount > 0) then g_Game_Process_Params();
- // ������ �����
+ // Çàïðîñ ÿçûêà
if (not gGameOn) and gAskLanguage then g_Menu_AskLanguage();
e_WriteLog('Entering the main loop', TMsgType.Notify);