DEADSOFTWARE

Game: Warn about ports;
[d2df-sdl.git] / src / game / g_window.pas
index 245efa3a1ee2d425efcd2e100f10db90cab708bd..88b229aa220b888697903da121c21f01e0bbe0f4 100644 (file)
@@ -45,6 +45,7 @@ var
   gwin_has_stencil: Boolean = false;
   gwin_k8_enable_light_experiments: Boolean = false;
   g_dbg_aimline_on: Boolean = false;
+  g_dbg_input: Boolean = False;
 
 
 implementation
@@ -55,12 +56,12 @@ uses
 {$IFDEF ENABLE_HOLMES}
   g_holmes, sdlcarcass, fui_ctls,
 {$ENDIF}
-  SysUtils, Classes, MAPDEF,
+  SysUtils, Classes, MAPDEF, Math,
   SDL2, e_graphics, e_log, e_texture, g_main,
   g_console, e_input, g_options, g_game,
   g_basic, g_textures, e_sound, g_sound, g_menu, ENet, g_net,
   g_map, g_gfx, g_monsters, xprofiler,
-  g_touch;
+  g_touch, g_gui;
 
 
 const
@@ -84,7 +85,9 @@ var
   ticksOverflow: Int64 = -1;
   lastTicks: Uint32 = 0; // to detect overflow
 {$ENDIF}
-  JoystickHatState: array [0..e_MaxJoyHats, HAT_LEFT..HAT_DOWN] of Boolean;
+  JoystickHandle: array [0..e_MaxJoys - 1] of PSDL_Joystick;
+  JoystickHatState: array [0..e_MaxJoys - 1, 0..e_MaxJoyHats - 1, HAT_LEFT..HAT_DOWN] of Boolean;
+  JoystickZeroAxes: array [0..e_MaxJoys - 1, 0..e_MaxJoyAxes - 1] of Integer;
 
 procedure KillGLWindow (preserveGL: Boolean);
 begin
@@ -411,8 +414,7 @@ begin
     if gWinActive then
     begin
       e_WriteLog('deactivating window', TMsgType.Notify);
-      e_EnableInput := false;
-      e_ClearInputBuffer();
+      e_UnpressAllKeys;
 
       if gMuteWhenInactive then
       begin
@@ -438,7 +440,6 @@ begin
     if not gWinActive then
     begin
       //e_WriteLog('activating window', MSG_NOTIFY);
-      e_EnableInput := true;
 
       if gMuteWhenInactive then
       begin
@@ -509,10 +510,16 @@ begin
         {$ENDIF}
         if ev.key._repeat = 0 then
         begin
+          if g_dbg_input then
+            e_LogWritefln('Input Debug: keysym, press=%s, scancode=%s', [down, key]);
           e_KeyUpDown(key, down);
-          g_Console_ProcessBind(key, down)
+          g_Console_ProcessBind(key, down);
+        end
+        else if gConsoleShow or gChatShow or (g_ActiveWindow <> nil) then
+        begin
+          // key repeat in menus and shit
+          KeyPress(key);
         end;
-        if down then KeyPress(key);
       end;
 
     SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP:
@@ -520,9 +527,18 @@ begin
       begin
         key := e_JoyButtonToKey(ev.jbutton.which, ev.jbutton.button);
         down := ev.type_ = SDL_JOYBUTTONDOWN;
+        if g_dbg_input then
+          e_LogWritefln('Input Debug: jbutton, joy=%s, button=%s, keycode=%s, press=%s', [ev.jbutton.which, ev.jbutton.button, key, down]);
         e_KeyUpDown(key, down);
         g_Console_ProcessBind(key, down);
-        if down then KeyPress(key)
+      end
+      else
+      begin
+        if g_dbg_input then
+        begin
+          down := ev.type_ = SDL_JOYBUTTONDOWN;
+          e_LogWritefln('Input Debug: NOT IN RANGE! jbutton, joy=%s, button=%s, press=%s', [ev.jbutton.which, ev.jbutton.button, down])
+        end
       end;
 
     SDL_JOYAXISMOTION:
@@ -531,7 +547,10 @@ begin
         key := e_JoyAxisToKey(ev.jaxis.which, ev.jaxis.axis, AX_PLUS);
         minuskey := e_JoyAxisToKey(ev.jaxis.which, ev.jaxis.axis, AX_MINUS);
 
-        if ev.jaxis.value < Joysticks[ev.jaxis.which].AxisZero[ev.jaxis.axis] - e_JoystickDeadzones[ev.jaxis.which] then
+        if g_dbg_input then
+          e_LogWritefln('Input Debug: jaxis, joy=%s, axis=%s, value=%s, zeroaxes=%s, deadzone=%s', [ev.jaxis.which, ev.jaxis.axis, ev.jaxis.value, JoystickZeroAxes[ev.jaxis.which, ev.jaxis.axis], e_JoystickDeadzones[ev.jaxis.which]]);
+
+        if ev.jaxis.value < JoystickZeroAxes[ev.jaxis.which, ev.jaxis.axis] - e_JoystickDeadzones[ev.jaxis.which] then
         begin
           if (e_KeyPressed(key)) then
           begin
@@ -540,9 +559,8 @@ begin
           end;
           e_KeyUpDown(minuskey, True);
           g_Console_ProcessBind(minuskey, True);
-          KeyPress(minuskey);
         end
-        else if ev.jaxis.value > Joysticks[ev.jaxis.which].AxisZero[ev.jaxis.axis] + e_JoystickDeadzones[ev.jaxis.which] then
+        else if ev.jaxis.value > JoystickZeroAxes[ev.jaxis.which, ev.jaxis.axis] + e_JoystickDeadzones[ev.jaxis.which] then
         begin
           if (e_KeyPressed(minuskey)) then
           begin
@@ -551,7 +569,6 @@ begin
           end;
           e_KeyUpDown(key, True);
           g_Console_ProcessBind(key, True);
-          KeyPress(key);
         end
         else
         begin
@@ -566,35 +583,70 @@ begin
             g_Console_ProcessBind(key, False);
           end;
         end;
+      end
+      else
+      begin
+        if g_dbg_input then
+          e_LogWritefln('Input Debug: NOT IN RANGE! jaxis, joy=%s, axis=%s, value=%s, zeroaxes=%s, deadzone=%s', [ev.jaxis.which, ev.jaxis.axis, ev.jaxis.value, JoystickZeroAxes[ev.jaxis.which, ev.jaxis.axis], e_JoystickDeadzones[ev.jaxis.which]])
       end;
 
     SDL_JOYHATMOTION:
       if (ev.jhat.which < e_MaxJoys) and (ev.jhat.hat < e_MaxJoyHats) then
       begin
+        if g_dbg_input then
+          e_LogWritefln('Input Debug: jhat, joy=%s, hat=%s, value=%s', [ev.jhat.which, ev.jhat.hat, ev.jhat.value]);
         hat[HAT_UP] := LongBool(ev.jhat.value and SDL_HAT_UP);
         hat[HAT_DOWN] := LongBool(ev.jhat.value and SDL_HAT_DOWN);
         hat[HAT_LEFT] := LongBool(ev.jhat.value and SDL_HAT_LEFT);
         hat[HAT_RIGHT] := LongBool(ev.jhat.value and SDL_HAT_RIGHT);
         for i := HAT_LEFT to HAT_DOWN do
         begin
-          if JoystickHatState[ev.jhat.which, i] <> hat[i] then
+          if JoystickHatState[ev.jhat.which, ev.jhat.hat, i] <> hat[i] then
           begin
             down := hat[i];
             key := e_JoyHatToKey(ev.jhat.which, ev.jhat.hat, i);
             e_KeyUpDown(key, down);
             g_Console_ProcessBind(key, down);
-            if down then KeyPress(key)
           end
         end;
-        JoystickHatState[ev.jhat.which] := hat
+        JoystickHatState[ev.jhat.which, ev.jhat.hat] := hat
+      end
+      else
+      begin
+        if g_dbg_input then
+          e_LogWritefln('Input Debug: NOT IN RANGE! jhat, joy=%s, hat=%s, value=%s', [ev.jhat.which, ev.jhat.hat, ev.jhat.value])
       end;
 
-(*
-    SDL_JOYDEVICEADDED, SDL_JOYDEVICEREMOVED:
+    SDL_JOYDEVICEADDED:
+      if (ev.jdevice.which < e_MaxJoys) then
       begin
-        // TODO update menu here
+        JoystickHandle[ev.jdevice.which] := SDL_JoystickOpen(ev.jdevice.which);
+        if JoystickHandle[ev.jdevice.which] <> nil then
+        begin
+          e_LogWritefln('Added Joystick %s', [ev.jdevice.which]);
+          e_JoystickAvailable[ev.jdevice.which] := True;
+          for i := 0 to Min(SDL_JoystickNumAxes(JoystickHandle[ev.jdevice.which]), e_MaxJoyAxes) - 1 do
+            JoystickZeroAxes[ev.jdevice.which, i] := SDL_JoystickGetAxis(JoystickHandle[ev.jdevice.which], i)
+        end
+        else
+          e_LogWritefln('Warning! Failed to open Joystick %s', [ev.jdevice.which])
       end
-*)
+      else
+      begin
+        e_LogWritefln('Warning! Added Joystick %s, but we support only <= %s', [ev.jdevice.which, e_MaxJoys])
+      end;
+
+    SDL_JOYDEVICEREMOVED:
+      begin
+        e_LogWritefln('Removed Joystick %s', [ev.jdevice.which]);
+        if (ev.jdevice.which < e_MaxJoys) then
+        begin
+          e_JoystickAvailable[ev.jdevice.which] := False;
+          if JoystickHandle[ev.jdevice.which] <> nil then
+            SDL_JoystickClose(JoystickHandle[ev.jdevice.which]);
+          JoystickHandle[ev.jdevice.which] := nil
+        end
+      end;
 
     {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)}
     SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP, SDL_MOUSEWHEEL, SDL_MOUSEMOTION:
@@ -603,6 +655,8 @@ begin
 
     SDL_TEXTINPUT:
       begin
+        if g_dbg_input then
+          e_LogWritefln('Input Debug: text, text=%s', [ev.text.text]);
         Utf8ToUnicode(@uc, PChar(ev.text.text), 1);
         keychr := Word(uc);
         if (keychr > 127) then keychr := Word(wchar2win(WideChar(keychr)));
@@ -735,7 +789,6 @@ var
 procedure ProcessLoading (forceUpdate: Boolean=false);
 var
   ev: TSDL_Event;
-  ID: LongWord;
   stt: UInt64;
 begin
   FillChar(ev, sizeof(ev), 0);
@@ -772,17 +825,11 @@ begin
 
     if forceUpdate then
     begin
-      if g_Texture_Get('INTER', ID) then
-      begin
-        e_DrawSize(ID, 0, 0, 0, false, false, gScreenWidth, gScreenHeight);
-        e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
-      end
-      else
-      begin
-        e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
-      end;
+      DrawMenuBackground('INTER');
+      e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
 
       DrawLoadingStat();
+      g_Console_Draw(True);
       SwapBuffers();
     end;
   end;
@@ -920,7 +967,7 @@ begin
   {$IFDEF USE_GLES1}
     SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
     SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
-    SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);    
+    SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
   {$ELSE}
     SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
     SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
@@ -1024,6 +1071,8 @@ begin
     if arg = '--no-particle-phys' then gpart_dbg_phys_enabled := false;
     if arg = '--no-particle-physics' then gpart_dbg_phys_enabled := false;
 
+    if arg = '--debug-input' then g_dbg_input := True;
+
     {.$IF DEFINED(D2F_DEBUG)}
     if arg = '--aimline' then g_dbg_aimline_on := true;
     {.$ENDIF}
@@ -1141,4 +1190,6 @@ begin
 end;
 
 
+initialization
+  conRegVar('d_input', @g_dbg_input, '', '')
 end.