diff --git a/src/game/g_window.pas b/src/game/g_window.pas
index 6cce5613bb0afa67e1014baf3915e9ed0b806e3a..4e84b5d53eb9823a4b5234c44a38cbbc99ca9077 100644 (file)
--- a/src/game/g_window.pas
+++ b/src/game/g_window.pas
procedure ProcessLoading (forceUpdate: Boolean=false);
var
- gwin_dump_extensions: Boolean = false;
gwin_has_stencil: Boolean = false;
gwin_k8_enable_light_experiments: Boolean = false;
g_dbg_aimline_on: Boolean = false;
{$IFDEF ENABLE_HOLMES}
g_holmes, sdlcarcass, fui_ctls,
{$ENDIF}
-{$INCLUDE ../nogl/noGLuses.inc}
SysUtils, Classes, MAPDEF, Math,
- e_graphics, e_log, e_texture, g_main,
- g_console, e_input, g_options, g_game,
+ r_window, e_log, g_main,
+ g_console, r_console, e_input, g_options, g_game,
g_basic, g_textures, e_sound, g_sound, g_menu, ENet, g_net,
g_map, g_gfx, g_monsters, xprofiler,
- g_touch, g_gui, g_system;
-
-
-const
- ProgressUpdateMSecs = 35; //1;//100;
+ g_touch, g_gui, g_system, g_netmaster;
var
Time, Time_Delta, Time_Old: Int64;
+ Frame: Int64;
flag: Boolean;
wNeedTimeReset: Boolean = false;
- wMinimized: Boolean = false;
wLoadingQuit: Boolean = false;
procedure ResetTimer ();
wNeedTimeReset := true;
end;
-{$IFNDEF HEADLESS}
-var
- prevLoadingUpdateTime: UInt64 = 0;
-{$ENDIF}
-
procedure ProcessLoading (forceUpdate: Boolean=false);
-{$IFNDEF HEADLESS}
-var
- stt: UInt64;
-{$ENDIF}
begin
if sys_HandleInput() = True then
Exit;
{$IFNDEF HEADLESS}
- if not wMinimized then
- begin
- if not forceUpdate then
- begin
- stt := getTimeMilli();
- forceUpdate := (stt < prevLoadingUpdateTime) or (stt-prevLoadingUpdateTime >= ProgressUpdateMSecs);
- end;
-
- if forceUpdate then
- begin
- DrawMenuBackground('INTER');
- e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
-
- DrawLoadingStat();
- g_Console_Draw(True);
- sys_Repaint;
- prevLoadingUpdateTime := getTimeMilli();
- end;
- end;
+ r_Window_DrawLoading(forceUpdate);
{$ENDIF}
e_SoundUpdate();
if NetMode = NET_SERVER then
- begin
- g_Net_Host_Update();
- end
- else
- begin
- if (NetMode = NET_CLIENT) and (NetState <> NET_STATE_AUTH) then g_Net_Client_UpdateWhileLoading();
- end;
+ g_Net_Host_Update()
+ else if (NetMode = NET_CLIENT) and (NetState <> NET_STATE_AUTH) then
+ g_Net_Client_UpdateWhileLoading();
end;
if wNeedTimeReset then
begin
+ Frame := 0;
Time_Delta := 28;
wNeedTimeReset := false;
end;
begin
flag := true;
for i := 1 to t do
- begin
- if (NetMode = NET_SERVER) then g_Net_Host_Update()
- else if (NetMode = NET_CLIENT) then g_Net_Client_Update();
Update();
- end;
- end
- else
- begin
- if (NetMode = NET_SERVER) then g_Net_Host_Update()
- else if (NetMode = NET_CLIENT) then g_Net_Client_Update();
end;
- if NetMode = NET_SERVER then g_Net_Flush();
-
g_Map_ProfilersEnd();
g_Mons_ProfilersEnd();
// Âðåìÿ ïðåäûäóùåãî îáíîâëåíèÿ
if flag then
- begin
Time_Old := Time - (Time_Delta mod 28);
- if (not wMinimized) then
- begin
- Draw;
- sys_Repaint
- end
- end
- else
- begin
- sys_Delay(1) // release time slice, so we won't eat 100% CPU
- end;
- e_SoundUpdate();
-end;
+ // don't wait if VSync is on, GL already probably waits enough
+ if gLerpActors then
+ flag := (Time - Frame >= gFrameTime) or gVSync;
-function GLExtensionList (): SSArray;
- var s: PChar; i, j, num: GLint;
-begin
- result := nil;
- s := glGetString(GL_EXTENSIONS);
- if s <> nil then
- begin
- num := 0; i := 0; j := 0;
- while s[i] <> #0 do
- begin
- while (s[i] <> #0) and (s[i] <> ' ') do Inc(i);
- SetLength(result, num + 1);
- result[num] := Copy(s, j, i - j);
- while (s[i] <> #0) and (s[i] = ' ') do Inc(i);
- j := i;
- Inc(num)
- end
- end
-end;
-
-function GLExtensionSupported (ext: AnsiString): Boolean;
- var i, len: GLint; exts: SSArray;
-begin
- result := false;
- exts := GLExtensionList();
- if exts <> nil then
+ if flag then
begin
- i := 0; len := Length(exts);
- while (i < len) and (exts[i] <> ext) do Inc(i);
- result := i < len
+ if gPause or (not gLerpActors) or (gState = STATE_FOLD) then
+ gLerpFactor := 1.0
+ else
+ gLerpFactor := nmin(1.0, (Time - Time_Old) / 28.0);
+ Draw;
+ sys_Repaint;
+ Frame := Time
end
-end;
+ else
+ sys_Delay(1);
-procedure PrintGLSupportedExtensions;
-begin
- e_LogWritefln('GL Vendor: %s', [glGetString(GL_VENDOR)]);
- e_LogWritefln('GL Renderer: %s', [glGetString(GL_RENDERER)]);
- e_LogWritefln('GL Version: %s', [glGetString(GL_VERSION)]);
- e_LogWritefln('GL Shaders: %s', [glGetString(GL_SHADING_LANGUAGE_VERSION)]);
- e_LogWritefln('GL Extensions: %s', [glGetString(GL_EXTENSIONS)]);
+ e_SoundUpdate();
end;
function SDLMain (): Integer;
valres: Word;
{$ENDIF}
begin
-{$IFDEF HEADLESS}
- e_NoGraphics := true;
-{$ENDIF}
idx := 1;
while (idx <= ParamCount) do
begin
arg := ParamStr(idx);
Inc(idx);
- if arg = '--opengl-dump-exts' then gwin_dump_extensions := true;
//if arg = '--twinkletwinkle' then gwin_k8_enable_light_experiments := true;
if arg = '--jah' then g_profile_history_size := 100;
if arg = '--no-particles' then gpart_dbg_enabled := false;
mdfo.Free();
Halt(0);
end;
+
+ if (arg = '--pixel-scale') or (arg = '-pixel-scale') then
+ begin
+ if (idx <= ParamCount) then
+ begin
+ if not conParseFloat(r_pixel_scale, ParamStr(idx)) then r_pixel_scale := 1.0;
+ Inc(idx);
+ end;
+ end;
end;
-{$IFNDEF USE_SYSSTUB}
- PrintGLSupportedExtensions;
- glLegacyNPOT := GLExtensionSupported('GL_ARB_texture_non_power_of_two') or GLExtensionSupported('GL_OES_texture_npot');
-{$ELSE}
- glLegacyNPOT := False;
-{$ENDIF}
- e_logWritefln('NPOT textures: %s', [glLegacyNPOT]);
- gwin_dump_extensions := false;
+ r_Window_Initialize;
Init;
Time_Old := sys_GetTicks();
+ g_Net_InitLowLevel();
+
// Êîìàíäíàÿ ñòðîêà
if (ParamCount > 0) then g_Game_Process_Params();
// main loop
while not ProcessMessage() do begin end;
+ g_Net_Slist_ShutdownAll();
+
Release();
+
+ g_Net_DeinitLowLevel();
result := 0;
end;