DEADSOFTWARE

Fix textures with nanoGL, disable particles with nanoGL and comment regressions with...
[d2df-sdl.git] / src / game / g_window.pas
index 90c5950caa830d59d0670e3aba4e3f4eed6fb6a8..395f44e415144e1a9aefedc2fee5355f3383389a 100644 (file)
@@ -93,9 +93,9 @@ begin
   if (h_Wnd <> nil) then SDL_DestroyWindow(h_Wnd);
   if (h_GL <> nil) and (not preserveGL) then
   begin
-    {$IFDEF USE_NANOGL}
-      nanoGL_Destroy;
-    {$ENDIF USE_NANOGL}
+{$IFDEF USE_NANOGL}
+    nanoGL_Destroy;
+{$ENDIF USE_NANOGL}
     SDL_GL_DeleteContext(h_GL);
   end;
   h_Wnd := nil;
@@ -542,7 +542,7 @@ begin
     e_WriteLog('nanoGL initialization error', TMsgType.Fatal);
     exit;
   end;
-{$ENDIF USE_NANOGL}
+{$ENDIF}
   if (assigned(oglInitCB)) then oglInitCB();
   if (h_GL <> nil) then g_SetVSync(gVSync);
 {$ENDIF}