diff --git a/src/game/g_window.pas b/src/game/g_window.pas
index fcf4b4226b3946a18c3ec4bbf0134f31c1c2096b..027f409b8a75938152c4c57ddc02820903ba4831 100644 (file)
--- a/src/game/g_window.pas
+++ b/src/game/g_window.pas
implementation
uses
+ {$IFDEF ENABLE_RENDER}
+ r_render,
+ {$ENDIF}
{$IFNDEF HEADLESS}
- r_render, g_system,
+ g_system,
{$ENDIF}
e_sound, g_net
;
{$ENDIF}
if update then
begin
- {$IFNDEF HEADLESS}
+ {$IFDEF ENABLE_RENDER}
r_Render_DrawLoading(forceUpdate);
{$ENDIF}
e_SoundUpdate();