DEADSOFTWARE

render: add option -dDISABLE_RENDER
[d2df-sdl.git] / src / game / g_window.pas
index 5b62d6310563997644e74682509c81e3497edcc5..027f409b8a75938152c4c57ddc02820903ba4831 100644 (file)
@@ -21,14 +21,28 @@ interface
 
 implementation
 
-  uses e_sound, g_system, g_net, r_window;
+  uses
+    {$IFDEF ENABLE_RENDER}
+      r_render,
+    {$ENDIF}
+    {$IFNDEF HEADLESS}
+      g_system,
+    {$ENDIF}
+    e_sound, g_net
+  ;
 
   procedure ProcessLoading (forceUpdate: Boolean = False);
+    var update: Boolean;
   begin
-    if sys_HandleInput() = False then
+    {$IFDEF HEADLESS}
+      update := True;
+    {$ELSE}
+      update := sys_HandleInput() = False;
+    {$ENDIF}
+    if update then
     begin
-      {$IFNDEF HEADLESS}
-        r_Window_DrawLoading(forceUpdate);
+      {$IFDEF ENABLE_RENDER}
+        r_Render_DrawLoading(forceUpdate);
       {$ENDIF}
       e_SoundUpdate();
       if NetMode = NET_SERVER then