DEADSOFTWARE

put "{$MODE ...}" directive in each source file; removed trailing spaces, and convert...
[d2df-sdl.git] / src / game / g_weapons.pas
index 6f6b60be4f374bee6f2a45d9bce097425dbbfa72..f923b2de8f174d49ba7a36e60f6ba5f970edfa01 100644 (file)
@@ -1,3 +1,4 @@
+{$MODE DELPHI}
 unit g_weapons;
 
 interface
@@ -1462,7 +1463,7 @@ begin
 
     triggers := nil;
     ShotType := WEAPON_MANCUB_FIRE;
-    g_Frames_Get(FramesID, 'FRAMES_WEAPON_MANCUBFIRE'); 
+    g_Frames_Get(FramesID, 'FRAMES_WEAPON_MANCUBFIRE');
     Animation := TAnimation.Create(FramesID, True, 4);
   end;
 
@@ -1486,7 +1487,7 @@ begin
     if Integer(find_id) >= High(Shots) then
       SetLength(Shots, find_id + 64)
   end;
+
   with Shots[find_id] do
   begin
     g_Obj_Init(@Obj);
@@ -1932,6 +1933,15 @@ begin
             else
               e_Draw(TextureID, Obj.X, Obj.Y, 0, True, False);
           end;
+
+          if g_debug_Frames then
+          begin
+            e_DrawQuad(Obj.X+Obj.Rect.X,
+                       Obj.Y+Obj.Rect.Y,
+                       Obj.X+Obj.Rect.X+Obj.Rect.Width-1,
+                       Obj.Y+Obj.Rect.Y+Obj.Rect.Height-1,
+                       0, 255, 0);
+          end;
       end;
 end;
 
@@ -2097,7 +2107,7 @@ begin
   if Shots = nil then
     Exit;
   if (I > High(Shots)) or (I < 0) then Exit;
-  
+
   with Shots[I] do
   begin
     if ShotType = 0 then Exit;
@@ -2141,7 +2151,7 @@ begin
           s := 'FRAMES_EXPLODE_PLASMA'
         else
           s := 'FRAMES_EXPLODE_BSPFIRE';
-        
+
         if g_Frames_Get(TextureID, s) and loud then
         begin
           Anim := TAnimation.Create(TextureID, False, 3);