diff --git a/src/game/g_weapons.pas b/src/game/g_weapons.pas
index c55931b540dd1e4055a949fb29799e0e83fd2c09..d52abc5fb519b33ed746296c632eae8a64cc6a3f 100644 (file)
--- a/src/game/g_weapons.pas
+++ b/src/game/g_weapons.pas
end;
+(*
procedure g_Weapon_gunOld(const x, y, xd, yd, v, dmg: Integer; SpawnerUID: Word; CheckTrigger: Boolean);
var
a: Integer;
if CheckTrigger and g_Game_IsServer then
g_Triggers_PressL(X, Y, xx-xi, yy-yi, SpawnerUID, ACTIVATE_SHOT);
end;
+*)
(*
stt: UInt64;
{$ENDIF}
begin
+ (*
if not gwep_debug_fast_trace then
begin
g_Weapon_gunOld(x, y, xd, yd, v, dmg, SpawnerUID, CheckTrigger);
exit;
end;
+ *)
wgunMonHash.reset(); //FIXME: clear hash on level change
wgunHitHeap.clear();