DEADSOFTWARE

render: move textures loaders to render
[d2df-sdl.git] / src / game / g_weapons.pas
index c94282d7b9c3ee1c71a89316b26324b1031f3370..bf9a0953c5cd188ff87fba09f52609c084a243be 100644 (file)
@@ -20,7 +20,7 @@ interface
 
 uses
   SysUtils, Classes, mempool,
-  g_textures, g_basic, e_graphics, g_phys, xprofiler;
+  g_textures, g_basic, g_phys, xprofiler;
 
 
 type
@@ -113,8 +113,8 @@ var
 implementation
 
 uses
-  Math, g_map, g_player, g_gfx, g_sound, g_main, g_panel,
-  g_console, g_options, g_game,
+  Math, g_map, g_player, g_gfx, g_sound, g_panel,
+  g_console, g_options, g_game, r_textures, r_animations,
   g_triggers, MAPDEF, e_log, g_monsters, g_saveload,
   g_language, g_netmsg, g_grid,
   geom, binheap, hashtable, utils, xstreams;