DEADSOFTWARE

Bumped flammenwerfer damage (3/5 => 6/6)
[d2df-sdl.git] / src / game / g_weapons.pas
index 21b206127a34928f44cb9c90de0fd5adcbfc570b..8a5e652d01bef9f729d7a78e50dabc837fcc5e4c 100644 (file)
@@ -2346,7 +2346,7 @@ begin
                 Stopped := MOVE_HITCEIL;
             end;
 
-            a := IfThen(Stopped = 0, 3, 1);
+            a := IfThen(Stopped = 0, 6, 1);
           // Åñëè â êîãî-òî ïîïàëè
             if g_Weapon_Hit(@Obj, a, SpawnerUID, HIT_FLAME, False) <> 0 then
             begin