diff --git a/src/game/g_weapons.pas b/src/game/g_weapons.pas
index f0fe29114071a4c6b9f5ce2f9b64ec678d387e77..86a9de5e15a45b072a8da158d9d981e84cc77dac 100644 (file)
--- a/src/game/g_weapons.pas
+++ b/src/game/g_weapons.pas
// Â âîäå øëåéô - ïóçûðè, â âîçäóõå øëåéô - äûì:
if WordBool(st and MOVE_INWATER) then
begin
- g_GFX_Bubbles(cx, cy, 1+Random(3), 16, 16);
- if Random(2) = 0
- then g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', cx, cy)
- else g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', cx, cy);
+ g_Game_Effect_Bubbles(cx, cy, 1+Random(3), 16, 16);
end
else if g_Frames_Get(_id, 'FRAMES_SMOKE') then
begin
end;
end
else
- begin
- g_GFX_Bubbles(cx, cy, 1+Random(3), 16, 16);
- if Random(2) = 0
- then g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', cx, cy)
- else g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', cx, cy);
- end;
+ g_Game_Effect_Bubbles(cx, cy, 1+Random(3), 16, 16);
+
ShotType := 0;
Continue;
end;