DEADSOFTWARE

water should deccelerate projectiles according to their direction and speed
[d2df-sdl.git] / src / game / g_weapons.pas
index 3b1330170a988940f5d158494d4972a722faff6d..78965efd9378623329c16f2778abfd4daa412098 100644 (file)
@@ -2151,7 +2151,7 @@ begin
 
       if Stopped = 0 then
       begin
-        st := g_Obj_Move(@Obj, False, spl);
+        st := g_Obj_Move_Projectile(@Obj, False, spl);
       end
       else
       begin