DEADSOFTWARE

game: remove unneded render imports
[d2df-sdl.git] / src / game / g_weapons.pas
index 2f157abf53ef42e5357146a6c05ed1f5152ebdbe..6e555a4d607d5ac83432f5ee9cc64809aae79125 100644 (file)
@@ -112,7 +112,7 @@ implementation
 
 uses
   Math, g_map, g_player, g_gfx, g_sound, g_panel,
-  g_console, g_options, g_game, r_textures, r_animations, r_gfx,
+  g_console, g_options, g_game, r_gfx,
   g_triggers, MAPDEF, e_log, g_monsters, g_saveload,
   g_language, g_netmsg, g_grid,
   geom, binheap, hashtable, utils, xstreams;
@@ -1137,9 +1137,6 @@ begin
   g_Sound_CreateWADEx('SOUND_PLAYER_SHELL1', GameWAD+':SOUNDS\SHELL1');
   g_Sound_CreateWADEx('SOUND_PLAYER_SHELL2', GameWAD+':SOUNDS\SHELL2');
 
-  g_Texture_CreateWADEx('TEXTURE_SHELL_BULLET', GameWAD+':TEXTURES\EBULLET');
-  g_Texture_CreateWADEx('TEXTURE_SHELL_SHELL', GameWAD+':TEXTURES\ESHELL');
-
   //wgunMonHash := hashNewIntInt();
   wgunHitHeap := TBinaryHeapHitTimes.Create();
 end;