diff --git a/src/game/g_weapons.pas b/src/game/g_weapons.pas
index 498487da73d4acd8862ebf74841bb33479940ad3..632cb1344c3e4728f37478e4e683e1d1ac652cb0 100644 (file)
--- a/src/game/g_weapons.pas
+++ b/src/game/g_weapons.pas
if (t <> HIT_FLAME) or (m.FFireTime = 0) or (vx <> 0) or (vy <> 0) then
Result := m.Damage(d, vx, vy, SpawnerUID, t)
else
- Result := (gLMSRespawn <> LMS_RESPAWN_WARMUP); // don't hit monsters when it's warmup time
+ Result := (gLMSRespawn = LMS_RESPAWN_NONE); // don't hit monsters when it's warmup time
if t = HIT_FLAME then
m.CatchFire(SpawnerUID);
end
else
- Result := (gLMSRespawn <> LMS_RESPAWN_WARMUP); // don't hit monsters when it's warmup time
+ Result := (gLMSRespawn = LMS_RESPAWN_NONE); // don't hit monsters when it's warmup time
end;