diff --git a/src/game/g_weapons.pas b/src/game/g_weapons.pas
index 2f157abf53ef42e5357146a6c05ed1f5152ebdbe..1ffbdf6c15794dcbe2e6fd10dc409b322c452329 100644 (file)
--- a/src/game/g_weapons.pas
+++ b/src/game/g_weapons.pas
g_Sound_CreateWADEx('SOUND_PLAYER_SHELL1', GameWAD+':SOUNDS\SHELL1');
g_Sound_CreateWADEx('SOUND_PLAYER_SHELL2', GameWAD+':SOUNDS\SHELL2');
- g_Texture_CreateWADEx('TEXTURE_SHELL_BULLET', GameWAD+':TEXTURES\EBULLET');
- g_Texture_CreateWADEx('TEXTURE_SHELL_SHELL', GameWAD+':TEXTURES\ESHELL');
-
//wgunMonHash := hashNewIntInt();
wgunHitHeap := TBinaryHeapHitTimes.Create();
end;