diff --git a/src/game/g_weapons.pas b/src/game/g_weapons.pas
index 9fde2f50cd63e93be392051a3dfd29760f286562..148f87c33966595f8e761c3d3bf56b5d5c73bbbf 100644 (file)
--- a/src/game/g_weapons.pas
+++ b/src/game/g_weapons.pas
end;
//g_Mons_ForEach(monsWaterCheck);
- g_Mons_ForEachAtAlive(pan.X, pan.Y, pan.Width, pan.Height, monsWaterCheck);
+ g_Mons_ForEachAliveAt(pan.X, pan.Y, pan.Width, pan.Height, monsWaterCheck);
end;
for f := 0 to plaCount-1 do gPlayers[chkTrap_pl[f]].Damage(dm, Shots[ID].SpawnerUID, 0, 0, t);
if Result <> 0 then Exit;
//if g_Mons_ForEach(monsCheck) then result := 2;
- if g_Mons_ForEachAtAlive(X, Y, 1, 1, monsCheck) then result := 2;
+ if g_Mons_ForEachAliveAt(X, Y, 1, 1, monsCheck) then result := 2;
end;
procedure g_Weapon_BFG9000(X, Y: Integer; SpawnerUID: Word);
function MonsterHit(): Boolean;
begin
//result := g_Mons_ForEach(monsCheckHit);
- result := g_Mons_ForEachAtAlive(obj.X+obj.Rect.X, obj.Y+obj.Rect.Y, obj.Rect.Width, obj.Rect.Height, monsCheckHit);
+ result := g_Mons_ForEachAliveAt(obj.X+obj.Rect.X, obj.Y+obj.Rect.Y, obj.Rect.Width, obj.Rect.Height, monsCheckHit);
end;
begin