index 9afef5d07f739b05a05d2c2791d62d9f94c34414..e9fa513f7c6243b3bfac35dfee694d45266a30ad 100644 (file)
--- a/src/game/g_triggers.pas
+++ b/src/game/g_triggers.pas
TRIGGER_EFFECT_DLIQUID: g_GFX_SimpleWater(X, Y, 1, VX, VY, 5, CR, CG, CB);
TRIGGER_EFFECT_BLOOD: g_GFX_Blood(X, Y, 1, VX, VY, 0, 0, CR, CG, CB);
TRIGGER_EFFECT_SPARK: g_GFX_Spark(X, Y, 1, GetAngle2(VX, VY), 0, 0);
- TRIGGER_EFFECT_BUBBLE: g_GFX_Bubbles(X, Y, 1, 0, 0);
+ TRIGGER_EFFECT_BUBBLE:
+ begin
+ g_GFX_Bubbles(X, Y, 1, 0, 0);
+ if not Silent then if Random(2) = 0
+ then g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', X, Y)
+ else g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', X, Y);
+ end;
end;
end;