index 9f6df9f5ded1502c244836da3a402ad20c3c76b9..e75d79fb0b57c10d93a2b5d89e1da756951b7300 100644 (file)
--- a/src/game/g_triggers.pas
+++ b/src/game/g_triggers.pas
dx += Random(tgcAccuracy)-Random(tgcAccuracy);
dy += Random(tgcAccuracy)-Random(tgcAccuracy);
- tr_SpawnShot(tgcShotType, wx, wy, dx, dy, not tgcQuiet, TargetUID);
+ tr_SpawnShot(tgcShotType, wx, wy, dx, dy, tgcShotSound, TargetUID);
end
else
begin