index f8e9e02dcef20c79c8806218c459f79aa8056a93..8c11a474ff3928ea8466b19897f375993a360b49 100644 (file)
--- a/src/game/g_triggers.pas
+++ b/src/game/g_triggers.pas
begin
// Êèñëîòíûé óðîí íå íàíîñèòñÿ êîãäà åñòü êîñòþì
// "Âîäÿíîé" óðîí íå íàíîñèòñÿ êîãäà åñòü êèñëîðîä
- if not (((tgcKind = HIT_ACID) and (p.FMegaRulez[MR_SUIT] > gTime)) or
+ if not (((tgcKind = HIT_ACID) and (p.FPowerups[MR_SUIT] > gTime)) or
((tgcKind = HIT_WATER) and (p.Air > 0))) then
p.Damage(tgcAmount, 0, 0, 0, tgcKind);
if (tgcKind = HIT_FLAME) then p.CatchFire(0);