TRIGGER_OFF: pan.movingActive := false;
TRIGGER_ONOFF: pan.movingActive := not pan.movingActive;
end;
+ if not trigData.trigSilent and (Length(trigData.trigSound) > 0) then
+ begin
+ g_Sound_PlayExAt(trigData.trigSound, X, Y);
+ if g_Game_IsServer and g_Game_IsNet then MH_SEND_Sound(X, Y, trigData.trigSound);
+ end;
end;
// Âûáèðàåì îäèí èç òðèããåðîâ äëÿ ðàñøèðèòåëÿ, åñëè âêëþ÷åí ðàíäîì: