DEADSOFTWARE

Game: Fix TRIGGER_DAMAGE on monsters
[d2df-sdl.git] / src / game / g_triggers.pas
index a2ae402536bdea9b3d431e192bf5cda847e9945a..680d9ed266f26a8fbf486ba76376360b4ba0f8f6 100644 (file)
@@ -2135,7 +2135,7 @@ begin
                     // Íàíîñèì óðîí ìîíñòðó
                     if (TriggerType = TRIGGER_DAMAGE) and (tgcAmount > 0) then
                     begin
-                      p.Damage(tgcAmount, 0, 0, 0, tgcKind);
+                      m.Damage(tgcAmount, 0, 0, 0, tgcKind);
                       if (tgcKind = HIT_FLAME) then m.CatchFire(0);
                     end;