DEADSOFTWARE

game: remove unneded render imports
[d2df-sdl.git] / src / game / g_triggers.pas
index 529aabc4781c7520dfae7226792a581a4bce34cc..64e87c6679d3249581d15ba0eb1dac13b9276e10 100644 (file)
@@ -2,8 +2,7 @@
  *
  * This program is free software: you can redistribute it and/or modify
  * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
+ * the Free Software Foundation, version 3 of the License ONLY.
  *
  * This program is distributed in the hope that it will be useful,
  * but WITHOUT ANY WARRANTY; without even the implied warranty of
@@ -20,7 +19,7 @@ interface
 
 uses
   SysUtils, Variants, Classes,
-  MAPDEF, e_graphics, g_basic, g_sound,
+  MAPDEF, g_basic, g_sound,
   xdynrec, hashtable, exoma;
 
 type
@@ -104,9 +103,9 @@ implementation
 
 uses
   Math,
-  g_player, g_map, g_panel, g_gfx, g_game, g_textures,
+  g_player, g_map, g_panel, g_gfx, g_game, r_gfx,
   g_console, g_monsters, g_items, g_phys, g_weapons,
-  wadreader, g_main, e_log, g_language,
+  wadreader, e_log, g_language, e_res,
   g_options, g_net, g_netmsg, utils, xparser, xstreams;
 
 const
@@ -665,11 +664,8 @@ function tr_SpawnShot (ShotType: Integer; wx, wy, dx, dy: Integer; ShotSound: Bo
 var
   snd: string;
   Projectile: Boolean;
-  TextureID: DWORD;
-  Anim: TAnimation;
 begin
   result := -1;
-  TextureID := DWORD(-1);
   snd := 'SOUND_WEAPON_FIREROCKET';
   Projectile := true;
 
@@ -780,13 +776,7 @@ begin
 
     TRIGGER_SHOT_EXPL:
       begin
-        if g_Frames_Get(TextureID, 'FRAMES_EXPLODE_ROCKET') then
-        begin
-          Anim := TAnimation.Create(TextureID, False, 6);
-          Anim.Blending := False;
-          g_GFX_OnceAnim(wx-64, wy-64, Anim);
-          Anim.Free();
-        end;
+        r_GFX_OnceAnim(R_GFX_EXPLODE_ROCKET, wx - 64, wy - 64);
         Projectile := False;
         g_Weapon_Explode(wx, wy, 60, 0);
         snd := 'SOUND_WEAPON_EXPLODEROCKET';
@@ -794,13 +784,7 @@ begin
 
     TRIGGER_SHOT_BFGEXPL:
       begin
-        if g_Frames_Get(TextureID, 'FRAMES_EXPLODE_BFG') then
-        begin
-          Anim := TAnimation.Create(TextureID, False, 6);
-          Anim.Blending := False;
-          g_GFX_OnceAnim(wx-64, wy-64, Anim);
-          Anim.Free();
-        end;
+        r_GFX_OnceAnim(R_GFX_EXPLODE_BFG, wx - 64, wy - 64);
         Projectile := False;
         g_Weapon_BFG9000(wx, wy, 0);
         snd := 'SOUND_WEAPON_EXPLODEBFG';
@@ -867,9 +851,6 @@ end;
 
 
 procedure tr_MakeEffect (X, Y, VX, VY: Integer; T, ST, CR, CG, CB: Byte; Silent, Send: Boolean);
-var
-  FramesID: DWORD;
-  Anim: TAnimation;
 begin
   if T = TRIGGER_EFFECT_PARTICLE then
   begin
@@ -893,33 +874,18 @@ begin
   begin
     case ST of
       EFFECT_TELEPORT: begin
-        if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then
-        begin
-          Anim := TAnimation.Create(FramesID, False, 3);
-          if not Silent then g_Sound_PlayExAt('SOUND_GAME_TELEPORT', X, Y);
-          g_GFX_OnceAnim(X-32, Y-32, Anim);
-          Anim.Free();
-        end;
+        if not Silent then g_Sound_PlayExAt('SOUND_GAME_TELEPORT', X, Y);
+        r_GFX_OnceAnim(R_GFX_TELEPORT_FAST, X - 32, Y - 32);
         if Send and g_Game_IsServer and g_Game_IsNet then MH_SEND_Effect(X, Y, Byte(not Silent), NET_GFX_TELE);
       end;
       EFFECT_RESPAWN: begin
-        if g_Frames_Get(FramesID, 'FRAMES_ITEM_RESPAWN') then
-        begin
-          Anim := TAnimation.Create(FramesID, False, 4);
-          if not Silent then g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X, Y);
-          g_GFX_OnceAnim(X-16, Y-16, Anim);
-          Anim.Free();
-        end;
+        if not Silent then g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X, Y);
+        r_GFX_OnceAnim(R_GFX_ITEM_RESPAWN, X - 16, Y - 16);
         if Send and g_Game_IsServer and g_Game_IsNet then MH_SEND_Effect(X-16, Y-16, Byte(not Silent), NET_GFX_RESPAWN);
       end;
       EFFECT_FIRE: begin
-        if g_Frames_Get(FramesID, 'FRAMES_FIRE') then
-        begin
-          Anim := TAnimation.Create(FramesID, False, 4);
-          if not Silent then g_Sound_PlayExAt('SOUND_FIRE', X, Y);
-          g_GFX_OnceAnim(X-32, Y-128, Anim);
-          Anim.Free();
-        end;
+        if not Silent then g_Sound_PlayExAt('SOUND_FIRE', X, Y);
+        r_GFX_OnceAnim(R_GFX_FIRE, X - 32, Y - 128);
         if Send and g_Game_IsServer and g_Game_IsNet then MH_SEND_Effect(X-32, Y-128, Byte(not Silent), NET_GFX_FIRE);
       end;
     end;
@@ -1174,8 +1140,6 @@ var
   iid: LongWord;
   coolDown: Boolean;
   pAngle: Real;
-  FramesID: DWORD;
-  Anim: TAnimation;
   UIDType: Byte;
   TargetUID: Word;
   it: PItem;
@@ -1225,7 +1189,7 @@ begin
 
   if not Trigger.Enabled then exit;
   if (Trigger.TimeOut <> 0) and (actType <> ACTIVATE_CUSTOM) then exit;
-  if (gLMSRespawn = LMS_RESPAWN_WARMUP) then exit;
+  if (gLMSRespawn > LMS_RESPAWN_NONE) then exit;
 
   if (Trigger.exoCheck <> nil) then
   begin
@@ -1350,17 +1314,13 @@ begin
         begin
           Enabled := False;
           Result := True;
-          if gLMSRespawn = LMS_RESPAWN_NONE then
+          p := g_Player_Get(ActivateUID);
+          p.GetSecret();
+          Inc(gCoopSecretsFound);
+          if g_Game_IsNet then
           begin
-            p := g_Player_Get(ActivateUID);
-            p.GetSecret();
-            Inc(gCoopSecretsFound);
-            if g_Game_IsNet then
-            begin
-              MH_SEND_GameStats();
-              if p.FClientID >= 0 then
-                MH_SEND_GameEvent(NET_EV_SECRET, p.UID, '');
-            end;
+            MH_SEND_GameStats();
+            MH_SEND_GameEvent(NET_EV_SECRET, p.UID, '');
           end;
         end;
 
@@ -1508,42 +1468,36 @@ begin
 
               case tgcEffect of
                 EFFECT_TELEPORT: begin
-                  if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then
-                  begin
-                    Anim := TAnimation.Create(FramesID, False, 3);
-                    g_Sound_PlayExAt('SOUND_GAME_TELEPORT', tgcTX, tgcTY);
-                    g_GFX_OnceAnim(mon.Obj.X+mon.Obj.Rect.X+(mon.Obj.Rect.Width div 2)-32,
-                                   mon.Obj.Y+mon.Obj.Rect.Y+(mon.Obj.Rect.Height div 2)-32, Anim);
-                    Anim.Free();
-                  end;
+                  g_Sound_PlayExAt('SOUND_GAME_TELEPORT', tgcTX, tgcTY);
+                  r_GFX_OnceAnim(
+                    R_GFX_TELEPORT_FAST,
+                    mon.Obj.X+mon.Obj.Rect.X+(mon.Obj.Rect.Width div 2)-32,
+                    mon.Obj.Y+mon.Obj.Rect.Y+(mon.Obj.Rect.Height div 2)-32
+                  );
                   if g_Game_IsServer and g_Game_IsNet then
                     MH_SEND_Effect(mon.Obj.X+mon.Obj.Rect.X+(mon.Obj.Rect.Width div 2)-32,
                                    mon.Obj.Y+mon.Obj.Rect.Y+(mon.Obj.Rect.Height div 2)-32, 1,
                                    NET_GFX_TELE);
                 end;
                 EFFECT_RESPAWN: begin
-                  if g_Frames_Get(FramesID, 'FRAMES_ITEM_RESPAWN') then
-                  begin
-                    Anim := TAnimation.Create(FramesID, False, 4);
-                    g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', tgcTX, tgcTY);
-                    g_GFX_OnceAnim(mon.Obj.X+mon.Obj.Rect.X+(mon.Obj.Rect.Width div 2)-16,
-                                   mon.Obj.Y+mon.Obj.Rect.Y+(mon.Obj.Rect.Height div 2)-16, Anim);
-                    Anim.Free();
-                  end;
+                  g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', tgcTX, tgcTY);
+                  r_GFX_OnceAnim(
+                    R_GFX_ITEM_RESPAWN,
+                    mon.Obj.X+mon.Obj.Rect.X+(mon.Obj.Rect.Width div 2)-16,
+                    mon.Obj.Y+mon.Obj.Rect.Y+(mon.Obj.Rect.Height div 2)-16
+                  );
                   if g_Game_IsServer and g_Game_IsNet then
                     MH_SEND_Effect(mon.Obj.X+mon.Obj.Rect.X+(mon.Obj.Rect.Width div 2)-16,
                                    mon.Obj.Y+mon.Obj.Rect.Y+(mon.Obj.Rect.Height div 2)-16, 1,
                                    NET_GFX_RESPAWN);
                 end;
                 EFFECT_FIRE: begin
-                  if g_Frames_Get(FramesID, 'FRAMES_FIRE') then
-                  begin
-                    Anim := TAnimation.Create(FramesID, False, 4);
-                    g_Sound_PlayExAt('SOUND_FIRE', tgcTX, tgcTY);
-                    g_GFX_OnceAnim(mon.Obj.X+mon.Obj.Rect.X+(mon.Obj.Rect.Width div 2)-32,
-                                   mon.Obj.Y+mon.Obj.Rect.Y+mon.Obj.Rect.Height-128, Anim);
-                    Anim.Free();
-                  end;
+                  g_Sound_PlayExAt('SOUND_FIRE', tgcTX, tgcTY);
+                  r_GFX_OnceAnim(
+                    R_GFX_FIRE,
+                    mon.Obj.X+mon.Obj.Rect.X+(mon.Obj.Rect.Width div 2)-32,
+                    mon.Obj.Y+mon.Obj.Rect.Y+mon.Obj.Rect.Height-128
+                  );
                   if g_Game_IsServer and g_Game_IsNet then
                     MH_SEND_Effect(mon.Obj.X+mon.Obj.Rect.X+(mon.Obj.Rect.Width div 2)-32,
                                    mon.Obj.Y+mon.Obj.Rect.Y+mon.Obj.Rect.Height-128, 1,
@@ -1601,14 +1555,12 @@ begin
                 case tgcEffect of
                   EFFECT_TELEPORT: begin
                     it := g_Items_ByIdx(iid);
-                    if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then
-                    begin
-                      Anim := TAnimation.Create(FramesID, False, 3);
-                      g_Sound_PlayExAt('SOUND_GAME_TELEPORT', tgcTX, tgcTY);
-                      g_GFX_OnceAnim(it.Obj.X+it.Obj.Rect.X+(it.Obj.Rect.Width div 2)-32,
-                                     it.Obj.Y+it.Obj.Rect.Y+(it.Obj.Rect.Height div 2)-32, Anim);
-                      Anim.Free();
-                    end;
+                    g_Sound_PlayExAt('SOUND_GAME_TELEPORT', tgcTX, tgcTY);
+                    r_GFX_OnceAnim(
+                      R_GFX_TELEPORT_FAST,
+                      it.Obj.X+it.Obj.Rect.X+(it.Obj.Rect.Width div 2)-32,
+                      it.Obj.Y+it.Obj.Rect.Y+(it.Obj.Rect.Height div 2)-32
+                    );
                     if g_Game_IsServer and g_Game_IsNet then
                       MH_SEND_Effect(it.Obj.X+it.Obj.Rect.X+(it.Obj.Rect.Width div 2)-32,
                                      it.Obj.Y+it.Obj.Rect.Y+(it.Obj.Rect.Height div 2)-32, 1,
@@ -1616,14 +1568,12 @@ begin
                   end;
                   EFFECT_RESPAWN: begin
                     it := g_Items_ByIdx(iid);
-                    if g_Frames_Get(FramesID, 'FRAMES_ITEM_RESPAWN') then
-                    begin
-                      Anim := TAnimation.Create(FramesID, False, 4);
-                      g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', tgcTX, tgcTY);
-                      g_GFX_OnceAnim(it.Obj.X+it.Obj.Rect.X+(it.Obj.Rect.Width div 2)-16,
-                                     it.Obj.Y+it.Obj.Rect.Y+(it.Obj.Rect.Height div 2)-16, Anim);
-                      Anim.Free();
-                    end;
+                    g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', tgcTX, tgcTY);
+                    r_GFX_OnceAnim(
+                      R_GFX_ITEM_RESPAWN,
+                      it.Obj.X+it.Obj.Rect.X+(it.Obj.Rect.Width div 2)-16,
+                      it.Obj.Y+it.Obj.Rect.Y+(it.Obj.Rect.Height div 2)-16
+                    );
                     if g_Game_IsServer and g_Game_IsNet then
                       MH_SEND_Effect(it.Obj.X+it.Obj.Rect.X+(it.Obj.Rect.Width div 2)-16,
                                      it.Obj.Y+it.Obj.Rect.Y+(it.Obj.Rect.Height div 2)-16, 1,
@@ -1631,14 +1581,12 @@ begin
                   end;
                   EFFECT_FIRE: begin
                     it := g_Items_ByIdx(iid);
-                    if g_Frames_Get(FramesID, 'FRAMES_FIRE') then
-                    begin
-                      Anim := TAnimation.Create(FramesID, False, 4);
-                      g_Sound_PlayExAt('SOUND_FIRE', tgcTX, tgcTY);
-                      g_GFX_OnceAnim(it.Obj.X+it.Obj.Rect.X+(it.Obj.Rect.Width div 2)-32,
-                                     it.Obj.Y+it.Obj.Rect.Y+it.Obj.Rect.Height-128, Anim);
-                      Anim.Free();
-                    end;
+                    g_Sound_PlayExAt('SOUND_FIRE', tgcTX, tgcTY);
+                    r_GFX_OnceAnim(
+                      R_GFX_FIRE,
+                      it.Obj.X+it.Obj.Rect.X+(it.Obj.Rect.Width div 2)-32,
+                      it.Obj.Y+it.Obj.Rect.Y+it.Obj.Rect.Height-128
+                    );
                     if g_Game_IsServer and g_Game_IsNet then
                       MH_SEND_Effect(it.Obj.X+it.Obj.Rect.X+(it.Obj.Rect.Width div 2)-32,
                                      it.Obj.Y+it.Obj.Rect.Y+it.Obj.Rect.Height-128, 1,
@@ -2135,7 +2083,7 @@ begin
                     // Íàíîñèì óðîí ìîíñòðó
                     if (TriggerType = TRIGGER_DAMAGE) and (tgcAmount > 0) then
                     begin
-                      p.Damage(tgcAmount, 0, 0, 0, tgcKind);
+                      m.Damage(tgcAmount, 0, 0, 0, tgcKind);
                       if (tgcKind = HIT_FLAME) then m.CatchFire(0);
                     end;
 
@@ -2345,7 +2293,7 @@ end;
 function g_Triggers_Create (aTrigger: TTrigger; trec: TDynRecord; forceInternalIndex: Integer=-1): DWORD;
 var
   find_id: DWORD;
-  fn, mapw: AnsiString;
+  fn: AnsiString;
   f, olen: Integer;
   ptg: PTrigger;
 begin
@@ -2519,17 +2467,7 @@ begin
     // Åùå íåò òàêîãî çâóêà
     if not g_Sound_Exists(ptg.tgcSoundName) then
     begin
-      fn := g_ExtractWadName(ptg.tgcSoundName);
-      if (fn = '') then
-      begin // Çâóê â ôàéëå ñ êàðòîé
-        mapw := g_ExtractWadName(gMapInfo.Map);
-        fn := mapw+':'+g_ExtractFilePathName(ptg.tgcSoundName);
-      end
-      else // Çâóê â îòäåëüíîì ôàéëå
-      begin
-        fn := GameDir + '/wads/' + ptg.tgcSoundName;
-      end;
-
+      fn := e_GetResourcePath(WadDirs, ptg.tgcSoundName, g_ExtractWadName(gMapInfo.Map));
       //e_LogWritefln('loading trigger sound ''%s''', [fn]);
       if not g_Sound_CreateWADEx(ptg.tgcSoundName, fn) then
       begin
@@ -2555,18 +2493,7 @@ begin
     // Åùå íåò òàêîé ìóçûêè
     if not g_Sound_Exists(ptg.tgcMusicName) then
     begin
-      fn := g_ExtractWadName(ptg.tgcMusicName);
-
-      if fn = '' then
-      begin // Ìóçûêà â ôàéëå ñ êàðòîé
-        mapw := g_ExtractWadName(gMapInfo.Map);
-        fn := mapw+':'+g_ExtractFilePathName(ptg.tgcMusicName);
-      end
-      else // Ìóçûêà â ôàéëå ñ êàðòîé
-      begin
-        fn := GameDir+'/wads/'+ptg.tgcMusicName;
-      end;
-
+      fn := e_GetResourcePath(WadDirs, ptg.tgcMusicName, g_ExtractWadName(gMapInfo.Map));
       if not g_Sound_CreateWADEx(ptg.tgcMusicName, fn, True) then
       begin
         g_FatalError(Format(_lc[I_GAME_ERROR_TR_SOUND], [fn, ptg.tgcMusicName]));
@@ -2621,8 +2548,9 @@ var
 begin
   if (tgMonsList = nil) then tgMonsList := TSimpleMonsterList.Create();
 
-  if gTriggers = nil then
-    Exit;
+  if gTriggers = nil then Exit;
+  if gLMSRespawn > LMS_RESPAWN_NONE then Exit; // don't update triggers at all
+
   SetLength(Affected, 0);
 
   for a := 0 to High(gTriggers) do
@@ -2708,17 +2636,14 @@ begin
         begin
           if (SoundPlayCount > 0) and (not Sound.IsPlaying()) then
           begin
-            if tgcPlayCount > 0 then SoundPlayCount -= 1; // Åñëè 0 - èãðàåì çâóê áåñêîíå÷íî
+            if tgcPlayCount > 0 then Dec(SoundPlayCount); (* looped sound if zero *)
             if tgcLocal then
-            begin
-              Sound.PlayVolumeAt(X+(Width div 2), Y+(Height div 2), tgcVolume/255.0);
-            end
+              Sound.PlayVolumeAtRect(X, Y, Width, Height, tgcVolume / 255.0)
             else
-            begin
-              Sound.PlayPanVolume((tgcPan-127.0)/128.0, tgcVolume/255.0);
-            end;
-            if Sound.IsPlaying() and g_Game_IsNet and g_Game_IsServer then MH_SEND_TriggerSound(gTriggers[a]);
-          end;
+              Sound.PlayPanVolume((tgcPan - 127.0) / 128.0, tgcVolume / 255.0);
+            if Sound.IsPlaying() and g_Game_IsNet and g_Game_IsServer then
+              MH_SEND_TriggerSound(gTriggers[a])
+          end
         end;
 
         // Òðèããåð "Ëîâóøêà" - ïîðà îòêðûâàòü