DEADSOFTWARE

Added type "Flame" to trigger SpawnShot
[d2df-sdl.git] / src / game / g_triggers.pas
index 07b0d7d5f01791cb006c468aa6dc61e11782c828..562c941855cf6f6a62e24ab459ee31bd5d976146 100644 (file)
@@ -806,6 +806,12 @@ begin
         snd := 'SOUND_WEAPON_EXPLODEBFG';
       end;
 
+    TRIGGER_SHOT_FLAME:
+      begin
+        g_Weapon_flame(wx, wy, dx, dy, 0, -1, True);
+        //snd := 'SOUND_WEAPON_FIREPLASMA';
+      end;
+
     else exit;
   end;