DEADSOFTWARE

fix input and bind handling in console
[d2df-sdl.git] / src / game / g_touch.pas
index 9eed28e26ae525151e0cc56e4cc665cad8b5a08f..faed65c36ab5fc6cb7c1d41d29496ef0bcb3c21e 100644 (file)
@@ -192,6 +192,8 @@ implementation
   procedure g_Touch_ShowKeyboard(yes: Boolean);
   begin
 {$IFNDEF HEADLESS}
+    if g_dbg_input then
+      e_LogWritefln('g_Touch_ShowKeyboard(%s)', [yes]);
     if yes then
       SDL_StartTextInput
     else