DEADSOFTWARE

fixed npot textures rendering
[d2df-sdl.git] / src / game / g_textures.pas
index 13f3a7dcff89fad8933ddd52e6393a8a0ee23a55..93d8c63d056e93ad0fc5fef015b1b637173b6ad6 100644 (file)
@@ -382,7 +382,7 @@ begin
     if not e_CreateTextureMemEx(pData, dataSize, FramesArray[find_id].TexturesID[a],
                                 a*FWidth, 0, FWidth, FHeight) then
     begin
-      FreeMem(pData);
+      //!!!FreeMem(pData);
       Exit;
     end;