index 0688391518db7252157ff16858960d6636178899..36ab6bdba1dc4250ef33fe7d2b8dfaa7585d4243 100644 (file)
--- a/src/game/g_textures.pas
+++ b/src/game/g_textures.pas
FWidth, FHeight, FCount: Word; BackAnimation: Boolean = False): Boolean;
function g_Frames_CreateMemory(ID: PDWORD; Name: ShortString; pData: Pointer; dataSize: LongInt;
FWidth, FHeight, FCount: Word; BackAnimation: Boolean = False): Boolean;
+function g_Frames_Dup(NewName, OldName: ShortString): Boolean;
//function g_Frames_CreateRevert(ID: PDWORD; Name: ShortString; Frames: string): Boolean;
function g_Frames_Get(out ID: DWORD; FramesName: ShortString): Boolean;
function g_Frames_GetTexture(out ID: DWORD; FramesName: ShortString; Frame: Word): Boolean;
Result := True;
end;}
+function g_Frames_Dup(NewName, OldName: ShortString): Boolean;
+var
+ find_id, b: DWORD;
+ a, c: Integer;
+begin
+ Result := False;
+
+ if not g_Frames_Get(b, OldName) then Exit;
+
+ find_id := FindFrame();
+
+ FramesArray[find_id].Name := LowerCase(NewName);
+ FramesArray[find_id].FrameWidth := FramesArray[b].FrameWidth;
+ FramesArray[find_id].FrameHeight := FramesArray[b].FrameHeight;
+
+ c := High(FramesArray[b].TexturesID);
+ SetLength(FramesArray[find_id].TexturesID, c+1);
+
+ for a := 0 to c do
+ FramesArray[find_id].TexturesID[a] := FramesArray[b].TexturesID[a];
+
+ Result := True;
+end;
+
procedure g_Frames_DeleteByName(FramesName: ShortString);
var
a: DWORD;